18 UvScrollNode(
const std::string &name, PN_stdfloat u_speed, PN_stdfloat v_speed, PN_stdfloat w_speed, PN_stdfloat r_speed) :
    24   _start_time(
ClockObject::get_global_clock()->get_frame_time())
    33 UvScrollNode(
const std::string &name) :
    39   _start_time(
ClockObject::get_global_clock()->get_frame_time())
    48 INLINE 
void UvScrollNode::
    49 set_u_speed(PN_stdfloat u_speed) {
    56 INLINE 
void UvScrollNode::
    57 set_v_speed(PN_stdfloat v_speed) {
    64 INLINE 
void UvScrollNode::
    65 set_w_speed(PN_stdfloat w_speed) {
    72 INLINE 
void UvScrollNode::
    73 set_r_speed(PN_stdfloat r_speed) {
    80 INLINE PN_stdfloat UvScrollNode::
    88 INLINE PN_stdfloat UvScrollNode::
    96 INLINE PN_stdfloat UvScrollNode::
   104 INLINE PN_stdfloat UvScrollNode::
   105 get_r_speed()
 const {
   112 INLINE UvScrollNode::
   115   _u_speed(copy._u_speed),
   116   _v_speed(copy._v_speed),
   117   _w_speed(copy._w_speed),
   118   _r_speed(copy._r_speed),
   119   _start_time(copy._start_time)
 A basic node of the scene graph or data graph.
 
A ClockObject keeps track of elapsed real time and discrete time.