Describes a complete tree of maya nodes for conversion. More...
#include "mayaNodeTree.h"
Public Member Functions | |
MayaNodeTree (MayaToEggConverter *converter) | |
MayaBlendDesc * | add_blend_desc (MayaBlendDesc *blend_desc) |
Adds the indicated MayaBlendDesc object to the list of blends collected so far. More... | |
bool | build_hierarchy () |
Walks through the complete Maya hierarchy but does not tag any nodes for conversion. More... | |
MayaNodeDesc * | build_node (const MDagPath &dag_path) |
Returns a pointer to the node corresponding to the indicated dag_path object, creating it first if necessary. More... | |
void | clear () |
Resets the entire tree in preparation for repopulating with a new scene. More... | |
void | clear_egg (EggData *egg_data, EggGroupNode *egg_root, EggGroupNode *skeleton_node, EggGroupNode *morph_node) |
Removes all of the references to generated egg structures from the tree, and prepares the tree for generating new egg structures. More... | |
MayaBlendDesc * | get_blend_desc (int n) const |
Returns the nth MayaBlendDesc object discovered in the tree. More... | |
EggXfmSAnim * | get_egg_anim (MayaNodeDesc *node_desc) |
Returns the anim table corresponding to the joint for the indicated node. More... | |
EggGroup * | get_egg_group (MayaNodeDesc *node_desc) |
Returns the EggGroupNode corresponding to the group or joint for the indicated node. More... | |
EggSAnimData * | get_egg_slider (MayaBlendDesc *blend_desc) |
Returns the anim table corresponding to the slider for the indicated blend. More... | |
EggTable * | get_egg_table (MayaNodeDesc *node_desc) |
Returns the EggTable corresponding to the joint for the indicated node. More... | |
MayaNodeDesc * | get_node (int n) const |
Returns the nth node in the hierarchy, in an arbitrary ordering. More... | |
int | get_num_blend_descs () const |
Returns the number of unique MayaBlendDesc objects (and hence the number of morph sliders) discovered in the tree. More... | |
int | get_num_nodes () const |
Returns the total number of nodes in the hierarchy, not counting the root node. More... | |
bool | ignore_slider (const std::string &name) const |
Returns true if the indicated name is on the list of sliders to ignore, false otherwise. More... | |
PT (MayaNodeDesc) _root | |
void | report_ignored_slider (const std::string &name) |
Outputs a message to the user reporting that a slider was ignored. More... | |
void | reset_sliders () |
Resets all of the sliders associated with all blend shapes down to 0. More... | |
void | tag_all () |
Tags the entire hierarchy for conversion. More... | |
void | tag_joint_all () |
Tags the entire hierarchy for conversion. More... | |
bool | tag_joint_named (const GlobPattern &glob) |
Tags nodes matching the indicated glob (and all of their children) for conversion. More... | |
bool | tag_named (const GlobPattern &glob) |
Tags nodes matching the indicated glob (and all of their children) for conversion. More... | |
bool | tag_selected () |
Tags the just the selected hierarchy for conversion, or the entire hierarchy if nothing is selected. More... | |
bool | untag_named (const GlobPattern &glob) |
Un-tags nodes matching the indicated glob (and all of their children) for conversion. More... | |
Public Attributes | |
PN_stdfloat | _fps |
std::string | _subroot_parent_name |
Describes a complete tree of maya nodes for conversion.
Definition at line 37 of file mayaNodeTree.h.
MayaBlendDesc * MayaNodeTree::add_blend_desc | ( | MayaBlendDesc * | blend_desc | ) |
Adds the indicated MayaBlendDesc object to the list of blends collected so far.
If a MayaBlendDesc object with the same name is already part of the tree, the supplied object is discarded and the previously-added object is returned; otherwise, the supplied object is added to the tree and the same object is returned.
In either case, the return value is the MayaBlendDesc that should be used henceforth.
Definition at line 538 of file mayaNodeTree.cxx.
bool MayaNodeTree::build_hierarchy | ( | ) |
Walks through the complete Maya hierarchy but does not tag any nodes for conversion.
Definition at line 68 of file mayaNodeTree.cxx.
References build_node().
MayaNodeDesc * MayaNodeTree::build_node | ( | const MDagPath & | dag_path | ) |
Returns a pointer to the node corresponding to the indicated dag_path object, creating it first if necessary.
Definition at line 57 of file mayaNodeTree.cxx.
References MayaNodeDesc::from_dag_path().
Referenced by build_hierarchy().
void MayaNodeTree::clear | ( | ) |
Resets the entire tree in preparation for repopulating with a new scene.
Definition at line 272 of file mayaNodeTree.cxx.
Referenced by MayaToEggConverter::clear().
void MayaNodeTree::clear_egg | ( | EggData * | egg_data, |
EggGroupNode * | egg_root, | ||
EggGroupNode * | skeleton_node, | ||
EggGroupNode * | morph_node | ||
) |
Removes all of the references to generated egg structures from the tree, and prepares the tree for generating new egg structures.
Definition at line 288 of file mayaNodeTree.cxx.
References ordered_vector< Key, Compare, Vector >::begin(), and ordered_vector< Key, Compare, Vector >::end().
MayaBlendDesc * MayaNodeTree::get_blend_desc | ( | int | n | ) | const |
Returns the nth MayaBlendDesc object discovered in the tree.
Definition at line 557 of file mayaNodeTree.cxx.
EggXfmSAnim * MayaNodeTree::get_egg_anim | ( | MayaNodeDesc * | node_desc | ) |
Returns the anim table corresponding to the joint for the indicated node.
Creates the table node if it has not already been created.
Definition at line 481 of file mayaNodeTree.cxx.
References get_egg_table().
EggGroup * MayaNodeTree::get_egg_group | ( | MayaNodeDesc * | node_desc | ) |
Returns the EggGroupNode corresponding to the group or joint for the indicated node.
Creates the group node if it has not already been created.
Definition at line 307 of file mayaNodeTree.cxx.
EggSAnimData * MayaNodeTree::get_egg_slider | ( | MayaBlendDesc * | blend_desc | ) |
Returns the anim table corresponding to the slider for the indicated blend.
Creates the table node if it has not already been created.
Definition at line 491 of file mayaNodeTree.cxx.
EggTable * MayaNodeTree::get_egg_table | ( | MayaNodeDesc * | node_desc | ) |
Returns the EggTable corresponding to the joint for the indicated node.
Creates the table node if it has not already been created.
Definition at line 447 of file mayaNodeTree.cxx.
Referenced by get_egg_anim().
MayaNodeDesc * MayaNodeTree::get_node | ( | int | n | ) | const |
Returns the nth node in the hierarchy, in an arbitrary ordering.
Definition at line 263 of file mayaNodeTree.cxx.
int MayaNodeTree::get_num_blend_descs | ( | ) | const |
Returns the number of unique MayaBlendDesc objects (and hence the number of morph sliders) discovered in the tree.
Definition at line 549 of file mayaNodeTree.cxx.
References ordered_vector< Key, Compare, Vector >::size().
int MayaNodeTree::get_num_nodes | ( | ) | const |
Returns the total number of nodes in the hierarchy, not counting the root node.
Definition at line 255 of file mayaNodeTree.cxx.
bool MayaNodeTree::ignore_slider | ( | const std::string & | name | ) | const |
Returns true if the indicated name is on the list of sliders to ignore, false otherwise.
Definition at line 511 of file mayaNodeTree.cxx.
References MayaToEggConverter::ignore_slider().
void MayaNodeTree::report_ignored_slider | ( | const std::string & | name | ) |
Outputs a message to the user reporting that a slider was ignored.
Each slider is only reported once.
Definition at line 520 of file mayaNodeTree.cxx.
void MayaNodeTree::reset_sliders | ( | ) |
Resets all of the sliders associated with all blend shapes down to 0.
Definition at line 566 of file mayaNodeTree.cxx.
References ordered_vector< Key, Compare, Vector >::begin(), and ordered_vector< Key, Compare, Vector >::end().
void MayaNodeTree::tag_all | ( | ) |
Tags the entire hierarchy for conversion.
This is the normal behavior.
Definition at line 142 of file mayaNodeTree.cxx.
Referenced by tag_selected().
void MayaNodeTree::tag_joint_all | ( | ) |
Tags the entire hierarchy for conversion.
This is the normal behavior.
Definition at line 112 of file mayaNodeTree.cxx.
bool MayaNodeTree::tag_joint_named | ( | const GlobPattern & | glob | ) |
Tags nodes matching the indicated glob (and all of their children) for conversion.
Returns true on success, false otherwise (e.g. the named node does not exist).
Definition at line 122 of file mayaNodeTree.cxx.
References GlobPattern::matches().
bool MayaNodeTree::tag_named | ( | const GlobPattern & | glob | ) |
Tags nodes matching the indicated glob (and all of their children) for conversion.
Returns true on success, false otherwise (e.g. the named node does not exist).
Definition at line 152 of file mayaNodeTree.cxx.
References GlobPattern::matches().
bool MayaNodeTree::tag_selected | ( | ) |
Tags the just the selected hierarchy for conversion, or the entire hierarchy if nothing is selected.
Returns true on success, false on failure.
Definition at line 196 of file mayaNodeTree.cxx.
References tag_all().
bool MayaNodeTree::untag_named | ( | const GlobPattern & | glob | ) |
Un-tags nodes matching the indicated glob (and all of their children) for conversion.
Returns true on success, false otherwise (e.g. the named node does not exist).
Definition at line 174 of file mayaNodeTree.cxx.
References GlobPattern::matches().