This corresponds to an <Xfm$Anim_S$> entry, which is a collection of up to nine <S$Anim> entries that specify the nine components of a transformation. More...
#include "eggXfmSAnim.h"
Public Member Functions | |
EggXfmSAnim (const std::string &name="", CoordinateSystem cs=CS_default) | |
EggXfmSAnim (const EggXfmAnimData &convert_from) | |
Converts the older-style XfmAnim table to the newer-style XfmSAnim table. More... | |
EggXfmSAnim (const EggXfmSAnim ©) | |
void | add_component_data (const std::string &component_name, double value) |
Adds a new row to the named component (one of matrix_component_letters) of the table. More... | |
void | add_component_data (int component, double value) |
Adds a new row to the indicated component (0-12) of the table. More... | |
bool | add_data (const LMatrix4d &mat) |
Adds a new matrix to the table, by adding a new row to each of the subtables. More... | |
void | clear_data () |
Removes all data from the table. More... | |
void | clear_fps () |
void | clear_order () |
virtual TypeHandle | force_init_type () |
CoordinateSystem | get_coordinate_system () const |
Returns the coordinate system this table believes it is defined within. More... | |
double | get_fps () const |
This is only valid if has_fps() returns true. More... | |
int | get_num_rows () const |
Returns the effective number of rows in the table. More... | |
const std::string & | get_order () const |
virtual TypeHandle | get_type () const |
void | get_value (int row, LMatrix4d &mat) const |
Returns the value of the aggregate row of the table as a matrix. More... | |
bool | has_fps () const |
bool | has_order () const |
virtual bool | is_anim_matrix () const |
Returns true if this node represents a table of animation transformation data, false otherwise. More... | |
void | normalize () |
The inverse operation of optimize(), this ensures that all the sub-tables have the same length by duplicating rows as necessary. More... | |
EggXfmSAnim & | operator= (const EggXfmSAnim ©) |
void | optimize () |
Optimizes the table by collapsing redundant sub-tables. More... | |
void | optimize_to_standard_order () |
Optimizes the table by collapsing redundant sub-tables, and simultaneously ensures that the order string is the standard order (which is the same as that supported by compose_matrix() and decompose_matrix()). More... | |
void | set_fps (double fps) |
void | set_order (const std::string &order) |
bool | set_value (int row, const LMatrix4d &mat) |
Replaces the indicated row of the table with the given matrix. More... | |
virtual void | write (std::ostream &out, int indent_level) const |
Writes the data to the indicated output stream in Egg format. More... | |
Public Member Functions inherited from EggGroupNode | |
EggGroupNode (const std::string &name="") | |
EggGroupNode (const EggGroupNode ©) | |
EggNode * | add_child (EggNode *node) |
Adds the indicated child to the group and returns it. More... | |
void | apply_first_attribute (bool recurse) |
Sets the first vertex of the triangle (or each component) to the primitive normal and/or color, if the primitive is flat-shaded. More... | |
void | apply_last_attribute (bool recurse) |
Sets the last vertex of the triangle (or each component) to the primitive normal and/or color, if the primitive is flat-shaded. More... | |
iterator | begin () const |
void | clear () |
void | clear_connected_shading () |
Resets the connected_shading information on all primitives at this node and below, so that it may be accurately rederived by the next call to get_connected_shading(). More... | |
bool | empty () const |
iterator | end () const |
iterator | erase (iterator position) |
iterator | erase (iterator first, iterator last) |
EggNode * | find_child (const std::string &name) const |
Returns the child of this node whose name is the indicated string, or NULL if there is no child of this node by that name. More... | |
void | force_filenames (const Filename &directory) |
Similar to resolve_filenames, but each non-absolute filename encountered is arbitrarily taken to be in the indicated directory, whether or not the so- named filename exists. More... | |
void | get_connected_shading () |
Queries the connected_shading information on all primitives at this node and below, to ensure that it has been completely filled in before we start mucking around with vertices. More... | |
EggNode * | get_first_child () |
Returns the first child in the group's list of children, or NULL if the list of children is empty. More... | |
EggNode * | get_next_child () |
Returns the next child in the group's list of children since the last call to get_first_child() or get_next_child(), or NULL if the last child has been returned. More... | |
bool | has_absolute_pathnames () const |
Returns true if any nodes at this level and below include a reference to a file via an absolute pathname, or false if all references are relative. More... | |
virtual bool | has_normals () const |
Returns true if any of the primitives (e.g. More... | |
virtual bool | has_primitives () const |
Returns true if there are any primitives (e.g. More... | |
iterator | insert (iterator position, PT(EggNode) x) |
virtual bool | joint_has_primitives () const |
Returns true if there are any primitives (e.g. More... | |
void | make_point_primitives () |
Creates PointLight primitives to reference any otherwise unreferences vertices discovered in this group or below. More... | |
void | mesh_triangles (int flags) |
Combine triangles together into triangle strips, at this group and below. More... | |
EggGroupNode & | operator= (const EggGroupNode ©) |
void | post_apply_flat_attribute (bool recurse) |
Intended as a followup to apply_last_attribute(), this also sets an attribute on the first vertices of the primitive, if they don't already have an attribute set, just so they end up with *something*. More... | |
PT (EggNode) remove_child(EggNode *node) | |
reverse_iterator | rbegin () const |
void | rebuild_vertex_pools (EggVertexPools &vertex_pools, unsigned int max_vertices, bool recurse) |
Copies vertices used by the primitives at this group node (and below, if recurse is true) into one or more new vertex pools, and updates the primitives to reference these pools. More... | |
void | recompute_polygon_normals (CoordinateSystem cs=CS_default) |
Recomputes all the polygon normals for polygon geometry at this group node and below so that they accurately reflect the vertex positions. More... | |
bool | recompute_tangent_binormal (const GlobPattern &uv_name) |
This function recomputes the tangent and binormal for the named texture coordinate set for all vertices at this level and below. More... | |
bool | recompute_tangent_binormal (const vector_string &names) |
This function recomputes the tangent and binormal for the named texture coordinate sets. More... | |
bool | recompute_tangent_binormal_auto () |
This function recomputes the tangent and binormal for any texture coordinate set that affects a normal map. More... | |
void | recompute_vertex_normals (double threshold, CoordinateSystem cs=CS_default) |
Recomputes all the vertex normals for polygon geometry at this group node and below so that they accurately reflect the vertex positions. More... | |
int | remove_invalid_primitives (bool recurse) |
Removes primitives at this level and below which appear to be degenerate; e.g. More... | |
int | remove_unused_vertices (bool recurse) |
Removes all vertices from VertexPools within this group or below that are not referenced by at least one primitive. More... | |
int | rename_nodes (vector_string strip_prefix, bool recurse) |
Rename by stripping out the prefix. More... | |
reverse_iterator | rend () const |
void | replace (iterator position, PT(EggNode) x) |
Replaces the node at the indicated position with the indicated node. More... | |
void | resolve_filenames (const DSearchPath &searchpath) |
Walks the tree and attempts to resolve any filenames encountered. More... | |
void | reverse_vertex_ordering () |
Reverses the vertex ordering of all polygons defined at this node and below. More... | |
size_type | size () const |
void | steal_children (EggGroupNode &other) |
Moves all the children from the other node to this one. More... | |
void | strip_normals () |
Removes all normals from primitives, and the vertices they reference, at this node and below. More... | |
int | triangulate_polygons (int flags) |
Replace all higher-order polygons at this point in the scene graph and below with triangles. More... | |
void | unify_attributes (bool use_connected_shading, bool allow_per_primitive, bool recurse) |
Applies per-vertex normal and color to all vertices, if they are in fact per-vertex (and different for each vertex), or moves them to the primitive if they are all the same. More... | |
Public Member Functions inherited from EggNode | |
EggNode (const std::string &name="") | |
EggNode (const EggNode ©) | |
void | apply_texmats () |
Applies the texture matrices to the UV's of the vertices that reference them, and then removes the texture matrices from the textures themselves. More... | |
virtual EggRenderMode * | determine_alpha_mode () |
Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has an alpha_mode other than AM_unspecified. More... | |
virtual EggRenderMode * | determine_bin () |
Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has a bin specified. More... | |
virtual bool | determine_decal () |
Walks back up the hierarchy, looking for an EggGroup at this level or above that has the "decal" flag set. More... | |
virtual EggRenderMode * | determine_depth_offset () |
Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has a depth_offset specified. More... | |
virtual EggRenderMode * | determine_depth_test_mode () |
Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has a depth_test_mode other than DTM_unspecified. More... | |
virtual EggRenderMode * | determine_depth_write_mode () |
Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has a depth_write_mode other than DWM_unspecified. More... | |
virtual EggRenderMode * | determine_draw_order () |
Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has a draw_order specified. More... | |
virtual bool | determine_indexed () |
Walks back up the hierarchy, looking for an EggGroup at this level or above that has the "indexed" scalar set. More... | |
virtual EggRenderMode * | determine_visibility_mode () |
Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has a visibility_mode other than VM_unspecified. More... | |
void | flatten_transforms () |
Removes any transform and instance records from this node in the scene graph and below. More... | |
int | get_depth () const |
const LMatrix4d & | get_node_frame () const |
Returns the coordinate frame of the node itself. More... | |
const LMatrix4d & | get_node_frame_inv () const |
Returns the inverse of the matrix returned by get_node_frame(). More... | |
const LMatrix4d * | get_node_frame_inv_ptr () const |
Returns either a NULL pointer or a unique pointer shared by nodes with the same get_node_frame_inv() matrix. More... | |
const LMatrix4d * | get_node_frame_ptr () const |
Returns either a NULL pointer or a unique pointer shared by nodes with the same get_node_frame() matrix. More... | |
const LMatrix4d & | get_node_to_vertex () const |
Returns the transformation matrix suitable for converting vertices in the coordinate space of the node to the appropriate coordinate space for storing in the egg file. More... | |
const LMatrix4d * | get_node_to_vertex_ptr () const |
Returns either a NULL pointer or a unique pointer shared by nodes with the same get_node_to_vertex() matrix. More... | |
EggGroupNode * | get_parent () const |
const LMatrix4d & | get_vertex_frame () const |
Returns the coordinate frame of the vertices referenced by primitives at or under this node. More... | |
const LMatrix4d & | get_vertex_frame_inv () const |
Returns the inverse of the matrix returned by get_vertex_frame(). More... | |
const LMatrix4d * | get_vertex_frame_inv_ptr () const |
Returns either a NULL pointer or a unique pointer shared by nodes with the same get_vertex_frame_inv() matrix. More... | |
const LMatrix4d * | get_vertex_frame_ptr () const |
Returns either a NULL pointer or a unique pointer shared by nodes with the same get_vertex_frame() matrix. More... | |
const LMatrix4d & | get_vertex_to_node () const |
Returns the transformation matrix suitable for converting the vertices as read from the egg file into the coordinate space of the node. More... | |
const LMatrix4d * | get_vertex_to_node_ptr () const |
Returns either a NULL pointer or a unique pointer shared by nodes with the same get_vertex_to_node() matrix. More... | |
virtual bool | is_joint () const |
Returns true if this particular node represents a <Joint> entry or not. More... | |
bool | is_local_coord () const |
Returns true if this node's vertices are not in the global coordinate space. More... | |
bool | is_under_instance () const |
Returns true if there is an <Instance> node somewhere in the egg tree at or above this node, false otherwise. More... | |
bool | is_under_transform () const |
Returns true if there is a <Transform> entry somewhere in the egg tree at or above this node, false otherwise. More... | |
EggNode & | operator= (const EggNode ©) |
bool | parse_egg (const std::string &egg_syntax) |
Parses the egg syntax given in the indicate string as if it had been read from the egg file within this object's definition. More... | |
int | rename_node (vector_string strip_prefix) |
Rename by stripping out the prefix. More... | |
void | test_under_integrity () const |
void | transform (const LMatrix4d &mat) |
Applies the indicated transformation to the node and all of its descendants. More... | |
void | transform_vertices_only (const LMatrix4d &mat) |
Applies the indicated transformation only to vertices that appear in global space within vertex pools at this node and below. More... | |
Public Member Functions inherited from EggNamedObject | |
EggNamedObject (const std::string &name="") | |
EggNamedObject (const EggNamedObject ©) | |
EggNamedObject & | operator= (const EggNamedObject ©) |
void | output (std::ostream &out) const |
void | write_header (std::ostream &out, int indent_level, const char *egg_keyword) const |
Writes the first line of the egg object, e.g. More... | |
Public Member Functions inherited from EggObject | |
EggObject (const EggObject ©) | |
virtual EggTransform * | as_transform () |
Returns this object cross-cast to an EggTransform pointer, if it inherits from EggTransform, or NULL if it does not. More... | |
void | clear_user_data () |
Removes *all* user data pointers from the node. More... | |
void | clear_user_data (TypeHandle type) |
Removes the user data pointer of the indicated type. More... | |
EggUserData * | get_user_data () const |
Returns the user data pointer most recently stored on this object, or NULL if nothing was previously stored. More... | |
EggUserData * | get_user_data (TypeHandle type) const |
Returns the user data pointer of the indicated type, if it exists, or NULL if it does not. More... | |
bool | has_user_data () const |
Returns true if a generic user data pointer has recently been set and not yet cleared, false otherwise. More... | |
bool | has_user_data (TypeHandle type) const |
Returns true if the user data pointer of the indicated type has been set, false otherwise. More... | |
EggObject & | operator= (const EggObject ©) |
void | set_user_data (EggUserData *user_data) |
Sets the user data associated with this object. More... | |
Public Member Functions inherited from TypedReferenceCount | |
TypedReferenceCount (const TypedReferenceCount ©) | |
void | operator= (const TypedReferenceCount ©) |
Public Member Functions inherited from TypedObject | |
TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
TypedObject & | operator= (const TypedObject ©)=default |
Public Member Functions inherited from ReferenceCount | |
int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Public Member Functions inherited from Namable | |
Namable (const std::string &initial_name="") | |
void | clear_name () |
Resets the Namable's name to empty. More... | |
const std::string & | get_name () const |
bool | has_name () const |
Returns true if the Namable has a nonempty name set, false if the name is empty. More... | |
void | output (std::ostream &out) const |
Outputs the Namable. More... | |
void | set_name (const std::string &name) |
Static Public Member Functions | |
static void | compose_with_order (LMatrix4d &mat, const LVecBase3d &scale, const LVecBase3d &shear, const LVecBase3d &hpr, const LVecBase3d &trans, const std::string &order, CoordinateSystem cs) |
Composes a matrix out of the nine individual components, respecting the order string. More... | |
static TypeHandle | get_class_type () |
static const std::string & | get_standard_order () |
Returns the standard order of matrix component composition. More... | |
static void | init_type () |
Static Public Member Functions inherited from EggGroupNode | |
static TypeHandle | get_class_type () |
static void | init_type () |
static bool | is_right (const LVector2d &v1, const LVector2d &v2) |
Returns true if the 2-d v1 is to the right of v2. More... | |
Static Public Member Functions inherited from EggNode | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from EggNamedObject | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from EggObject | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedObject | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
Static Public Member Functions inherited from ReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from Namable | |
static TypeHandle | get_class_type () |
static void | init_type () |
Additional Inherited Members | |
Public Types inherited from EggGroupNode | |
typedef Children::const_iterator | const_iterator |
typedef Children::const_pointer | const_pointer |
typedef Children::const_reference | const_reference |
typedef Children::const_reverse_iterator | const_reverse_iterator |
typedef Children::difference_type | difference_type |
typedef Children::const_iterator | iterator |
typedef Children::const_pointer | pointer |
typedef Children::const_reference | reference |
typedef Children::const_reverse_iterator | reverse_iterator |
typedef Children::size_type | size_type |
enum | TriangulateFlags { T_polygon = 0x001, T_convex = 0x002, T_composite = 0x004, T_recurse = 0x008, T_flat_shaded = 0x010 } |
Public Attributes inherited from EggGroupNode | |
get_children | |
Public Attributes inherited from EggNode | |
get_depth | |
Returns the number of nodes above this node in the egg hierarchy. More... | |
get_parent | |
Public Attributes inherited from TypedObject | |
get_type | |
Public Attributes inherited from ReferenceCount | |
get_ref_count | |
Returns the current reference count. More... | |
Public Attributes inherited from Namable | |
get_name | |
set_name | |
This corresponds to an <Xfm$Anim_S$> entry, which is a collection of up to nine <S$Anim> entries that specify the nine components of a transformation.
It's implemented as a group that can contain any number of EggSAnimData children.
Definition at line 28 of file eggXfmSAnim.h.
EggXfmSAnim::EggXfmSAnim | ( | const EggXfmAnimData & | convert_from | ) |
Converts the older-style XfmAnim table to the newer-style XfmSAnim table.
Definition at line 36 of file eggXfmSAnim.cxx.
References EggGroupNode::add_child(), EggAnimData::add_data(), EggXfmAnimData::get_coordinate_system(), EggAnimData::get_fps(), EggXfmAnimData::get_num_cols(), EggXfmAnimData::get_num_rows(), and EggXfmAnimData::get_value().
void EggXfmSAnim::add_component_data | ( | const std::string & | component_name, |
double | value | ||
) |
Adds a new row to the named component (one of matrix_component_letters) of the table.
Definition at line 556 of file eggXfmSAnim.cxx.
References EggGroupNode::add_child(), and EggGroupNode::find_child().
void EggXfmSAnim::add_component_data | ( | int | component, |
double | value | ||
) |
Adds a new row to the indicated component (0-12) of the table.
Definition at line 575 of file eggXfmSAnim.cxx.
bool EggXfmSAnim::add_data | ( | const LMatrix4d & | mat | ) |
Adds a new matrix to the table, by adding a new row to each of the subtables.
This is a convenience function that treats the table of tables as if it were a single table of matrices. It is an error to call this if any SAnimData children of this node have an improper name (e.g. not a single letter, or not one of "ijkabchprxyz").
This function has the further requirement that all nine of the subtables must exist and be of the same length. Furthermore, the order string must be the standard order string, which matches the system compose_matrix() and decompose_matrix() functions.
Thus, you probably cannot take an existing EggXfmSAnim object and start adding matrices to the end; you must clear out the original data first. (As a special exception, if no tables exist, they will be created.) The method normalize() will do this for you on an existing EggXfmSAnim.
This function may fail silently if the matrix cannot be decomposed into scale, shear, rotate, and translate. In this case, the closest approximation is added to the table, and false is returned.
Definition at line 476 of file eggXfmSAnim.cxx.
Referenced by XFileAnimationSet::create_hierarchy().
|
inline |
Removes all data from the table.
It does this by removing all of its children.
Definition at line 149 of file eggXfmSAnim.I.
|
static |
Composes a matrix out of the nine individual components, respecting the order string.
The components will be applied in the order indicated by the string.
Definition at line 203 of file eggXfmSAnim.cxx.
|
inline |
Returns the coordinate system this table believes it is defined within.
This should always match the coordinate system of the EggData structure that owns it. It is necessary to store it here because the meaning of the h, p, and r columns depends on the coordinate system.
Definition at line 140 of file eggXfmSAnim.I.
Referenced by EggXfmAnimData::EggXfmAnimData().
|
inline |
This is only valid if has_fps() returns true.
Definition at line 82 of file eggXfmSAnim.I.
Referenced by EggXfmAnimData::EggXfmAnimData(), and write().
int EggXfmSAnim::get_num_rows | ( | ) | const |
Returns the effective number of rows in the table.
This is actually the number of rows of the smallest subtable larger than one row. This is a convenience function that treats the table of tables as if it were a single table of matrices.
Definition at line 263 of file eggXfmSAnim.cxx.
|
inlinestatic |
Returns the standard order of matrix component composition.
This is what the order string must be set to in order to use set_value() or add_data() successfully.
Definition at line 129 of file eggXfmSAnim.I.
Referenced by EggXfmAnimData::get_standard_order(), normalize(), and optimize_to_standard_order().
void EggXfmSAnim::get_value | ( | int | row, |
LMatrix4d & | mat | ||
) | const |
Returns the value of the aggregate row of the table as a matrix.
This is a convenience function that treats the table of tables as if it were a single table of matrices. It is an error to call this if any SAnimData children of this node have an improper name (e.g. not a single letter, or not one of "ijkabchprxyz").
Definition at line 293 of file eggXfmSAnim.cxx.
|
virtual |
Returns true if this node represents a table of animation transformation data, false otherwise.
Reimplemented from EggNode.
Definition at line 135 of file eggXfmSAnim.cxx.
void EggXfmSAnim::normalize | ( | ) |
The inverse operation of optimize(), this ensures that all the sub-tables have the same length by duplicating rows as necessary.
This is needed before doing operations like add_data() or set_value() on an existing table.
Definition at line 115 of file eggXfmSAnim.cxx.
References get_standard_order().
void EggXfmSAnim::optimize | ( | ) |
Optimizes the table by collapsing redundant sub-tables.
Definition at line 63 of file eggXfmSAnim.cxx.
Referenced by XFileAnimationSet::create_hierarchy(), and optimize_to_standard_order().
void EggXfmSAnim::optimize_to_standard_order | ( | ) |
Optimizes the table by collapsing redundant sub-tables, and simultaneously ensures that the order string is the standard order (which is the same as that supported by compose_matrix() and decompose_matrix()).
Definition at line 101 of file eggXfmSAnim.cxx.
References get_standard_order(), and optimize().
bool EggXfmSAnim::set_value | ( | int | row, |
const LMatrix4d & | mat | ||
) |
Replaces the indicated row of the table with the given matrix.
This function can only be called if all the constraints of add_data(), below, are met. Call normalize() first if you are not sure.
The return value is true if the matrix can be decomposed and stored as scale, shear, rotate, and translate, or false otherwise. The data is set in either case.
Definition at line 392 of file eggXfmSAnim.cxx.
|
virtual |
Writes the data to the indicated output stream in Egg format.
Reimplemented from EggGroupNode.
Definition at line 143 of file eggXfmSAnim.cxx.
References get_fps(), indent(), and EggNamedObject::write_header().