Panda3D
Public Member Functions | Static Public Member Functions | List of all members
EggXfmSAnim Class Reference

This corresponds to an <Xfm$Anim_S$> entry, which is a collection of up to nine <S$Anim> entries that specify the nine components of a transformation. More...

#include "eggXfmSAnim.h"

Inheritance diagram for EggXfmSAnim:
EggGroupNode EggNode EggNamedObject EggObject Namable TypedReferenceCount MemoryBase TypedObject ReferenceCount MemoryBase MemoryBase

Public Member Functions

 EggXfmSAnim (const std::string &name="", CoordinateSystem cs=CS_default)
 
 EggXfmSAnim (const EggXfmAnimData &convert_from)
 Converts the older-style XfmAnim table to the newer-style XfmSAnim table. More...
 
 EggXfmSAnim (const EggXfmSAnim &copy)
 
void add_component_data (const std::string &component_name, double value)
 Adds a new row to the named component (one of matrix_component_letters) of the table. More...
 
void add_component_data (int component, double value)
 Adds a new row to the indicated component (0-12) of the table. More...
 
bool add_data (const LMatrix4d &mat)
 Adds a new matrix to the table, by adding a new row to each of the subtables. More...
 
void clear_data ()
 Removes all data from the table. More...
 
void clear_fps ()
 
void clear_order ()
 
virtual TypeHandle force_init_type ()
 
CoordinateSystem get_coordinate_system () const
 Returns the coordinate system this table believes it is defined within. More...
 
double get_fps () const
 This is only valid if has_fps() returns true. More...
 
int get_num_rows () const
 Returns the effective number of rows in the table. More...
 
const std::string & get_order () const
 
virtual TypeHandle get_type () const
 
void get_value (int row, LMatrix4d &mat) const
 Returns the value of the aggregate row of the table as a matrix. More...
 
bool has_fps () const
 
bool has_order () const
 
virtual bool is_anim_matrix () const
 Returns true if this node represents a table of animation transformation data, false otherwise. More...
 
void normalize ()
 The inverse operation of optimize(), this ensures that all the sub-tables have the same length by duplicating rows as necessary. More...
 
EggXfmSAnimoperator= (const EggXfmSAnim &copy)
 
void optimize ()
 Optimizes the table by collapsing redundant sub-tables. More...
 
void optimize_to_standard_order ()
 Optimizes the table by collapsing redundant sub-tables, and simultaneously ensures that the order string is the standard order (which is the same as that supported by compose_matrix() and decompose_matrix()). More...
 
void set_fps (double fps)
 
void set_order (const std::string &order)
 
bool set_value (int row, const LMatrix4d &mat)
 Replaces the indicated row of the table with the given matrix. More...
 
virtual void write (std::ostream &out, int indent_level) const
 Writes the data to the indicated output stream in Egg format. More...
 
- Public Member Functions inherited from EggGroupNode
 EggGroupNode (const std::string &name="")
 
 EggGroupNode (const EggGroupNode &copy)
 
EggNodeadd_child (EggNode *node)
 Adds the indicated child to the group and returns it. More...
 
void apply_first_attribute (bool recurse)
 Sets the first vertex of the triangle (or each component) to the primitive normal and/or color, if the primitive is flat-shaded. More...
 
void apply_last_attribute (bool recurse)
 Sets the last vertex of the triangle (or each component) to the primitive normal and/or color, if the primitive is flat-shaded. More...
 
iterator begin () const
 
void clear ()
 
void clear_connected_shading ()
 Resets the connected_shading information on all primitives at this node and below, so that it may be accurately rederived by the next call to get_connected_shading(). More...
 
bool empty () const
 
iterator end () const
 
iterator erase (iterator position)
 
iterator erase (iterator first, iterator last)
 
EggNodefind_child (const std::string &name) const
 Returns the child of this node whose name is the indicated string, or NULL if there is no child of this node by that name. More...
 
void force_filenames (const Filename &directory)
 Similar to resolve_filenames, but each non-absolute filename encountered is arbitrarily taken to be in the indicated directory, whether or not the so- named filename exists. More...
 
void get_connected_shading ()
 Queries the connected_shading information on all primitives at this node and below, to ensure that it has been completely filled in before we start mucking around with vertices. More...
 
EggNodeget_first_child ()
 Returns the first child in the group's list of children, or NULL if the list of children is empty. More...
 
EggNodeget_next_child ()
 Returns the next child in the group's list of children since the last call to get_first_child() or get_next_child(), or NULL if the last child has been returned. More...
 
bool has_absolute_pathnames () const
 Returns true if any nodes at this level and below include a reference to a file via an absolute pathname, or false if all references are relative. More...
 
virtual bool has_normals () const
 Returns true if any of the primitives (e.g. More...
 
virtual bool has_primitives () const
 Returns true if there are any primitives (e.g. More...
 
iterator insert (iterator position, PT(EggNode) x)
 
virtual bool joint_has_primitives () const
 Returns true if there are any primitives (e.g. More...
 
void make_point_primitives ()
 Creates PointLight primitives to reference any otherwise unreferences vertices discovered in this group or below. More...
 
void mesh_triangles (int flags)
 Combine triangles together into triangle strips, at this group and below. More...
 
EggGroupNodeoperator= (const EggGroupNode &copy)
 
void post_apply_flat_attribute (bool recurse)
 Intended as a followup to apply_last_attribute(), this also sets an attribute on the first vertices of the primitive, if they don't already have an attribute set, just so they end up with *something*. More...
 
 PT (EggNode) remove_child(EggNode *node)
 
reverse_iterator rbegin () const
 
void rebuild_vertex_pools (EggVertexPools &vertex_pools, unsigned int max_vertices, bool recurse)
 Copies vertices used by the primitives at this group node (and below, if recurse is true) into one or more new vertex pools, and updates the primitives to reference these pools. More...
 
void recompute_polygon_normals (CoordinateSystem cs=CS_default)
 Recomputes all the polygon normals for polygon geometry at this group node and below so that they accurately reflect the vertex positions. More...
 
bool recompute_tangent_binormal (const GlobPattern &uv_name)
 This function recomputes the tangent and binormal for the named texture coordinate set for all vertices at this level and below. More...
 
bool recompute_tangent_binormal (const vector_string &names)
 This function recomputes the tangent and binormal for the named texture coordinate sets. More...
 
bool recompute_tangent_binormal_auto ()
 This function recomputes the tangent and binormal for any texture coordinate set that affects a normal map. More...
 
void recompute_vertex_normals (double threshold, CoordinateSystem cs=CS_default)
 Recomputes all the vertex normals for polygon geometry at this group node and below so that they accurately reflect the vertex positions. More...
 
int remove_invalid_primitives (bool recurse)
 Removes primitives at this level and below which appear to be degenerate; e.g. More...
 
int remove_unused_vertices (bool recurse)
 Removes all vertices from VertexPools within this group or below that are not referenced by at least one primitive. More...
 
int rename_nodes (vector_string strip_prefix, bool recurse)
 Rename by stripping out the prefix. More...
 
reverse_iterator rend () const
 
void replace (iterator position, PT(EggNode) x)
 Replaces the node at the indicated position with the indicated node. More...
 
void resolve_filenames (const DSearchPath &searchpath)
 Walks the tree and attempts to resolve any filenames encountered. More...
 
void reverse_vertex_ordering ()
 Reverses the vertex ordering of all polygons defined at this node and below. More...
 
size_type size () const
 
void steal_children (EggGroupNode &other)
 Moves all the children from the other node to this one. More...
 
void strip_normals ()
 Removes all normals from primitives, and the vertices they reference, at this node and below. More...
 
int triangulate_polygons (int flags)
 Replace all higher-order polygons at this point in the scene graph and below with triangles. More...
 
void unify_attributes (bool use_connected_shading, bool allow_per_primitive, bool recurse)
 Applies per-vertex normal and color to all vertices, if they are in fact per-vertex (and different for each vertex), or moves them to the primitive if they are all the same. More...
 
- Public Member Functions inherited from EggNode
 EggNode (const std::string &name="")
 
 EggNode (const EggNode &copy)
 
void apply_texmats ()
 Applies the texture matrices to the UV's of the vertices that reference them, and then removes the texture matrices from the textures themselves. More...
 
virtual EggRenderModedetermine_alpha_mode ()
 Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has an alpha_mode other than AM_unspecified. More...
 
virtual EggRenderModedetermine_bin ()
 Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has a bin specified. More...
 
virtual bool determine_decal ()
 Walks back up the hierarchy, looking for an EggGroup at this level or above that has the "decal" flag set. More...
 
virtual EggRenderModedetermine_depth_offset ()
 Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has a depth_offset specified. More...
 
virtual EggRenderModedetermine_depth_test_mode ()
 Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has a depth_test_mode other than DTM_unspecified. More...
 
virtual EggRenderModedetermine_depth_write_mode ()
 Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has a depth_write_mode other than DWM_unspecified. More...
 
virtual EggRenderModedetermine_draw_order ()
 Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has a draw_order specified. More...
 
virtual bool determine_indexed ()
 Walks back up the hierarchy, looking for an EggGroup at this level or above that has the "indexed" scalar set. More...
 
virtual EggRenderModedetermine_visibility_mode ()
 Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or some such object at this level or above this node that has a visibility_mode other than VM_unspecified. More...
 
void flatten_transforms ()
 Removes any transform and instance records from this node in the scene graph and below. More...
 
int get_depth () const
 
const LMatrix4d & get_node_frame () const
 Returns the coordinate frame of the node itself. More...
 
const LMatrix4d & get_node_frame_inv () const
 Returns the inverse of the matrix returned by get_node_frame(). More...
 
const LMatrix4d * get_node_frame_inv_ptr () const
 Returns either a NULL pointer or a unique pointer shared by nodes with the same get_node_frame_inv() matrix. More...
 
const LMatrix4d * get_node_frame_ptr () const
 Returns either a NULL pointer or a unique pointer shared by nodes with the same get_node_frame() matrix. More...
 
const LMatrix4d & get_node_to_vertex () const
 Returns the transformation matrix suitable for converting vertices in the coordinate space of the node to the appropriate coordinate space for storing in the egg file. More...
 
const LMatrix4d * get_node_to_vertex_ptr () const
 Returns either a NULL pointer or a unique pointer shared by nodes with the same get_node_to_vertex() matrix. More...
 
EggGroupNodeget_parent () const
 
const LMatrix4d & get_vertex_frame () const
 Returns the coordinate frame of the vertices referenced by primitives at or under this node. More...
 
const LMatrix4d & get_vertex_frame_inv () const
 Returns the inverse of the matrix returned by get_vertex_frame(). More...
 
const LMatrix4d * get_vertex_frame_inv_ptr () const
 Returns either a NULL pointer or a unique pointer shared by nodes with the same get_vertex_frame_inv() matrix. More...
 
const LMatrix4d * get_vertex_frame_ptr () const
 Returns either a NULL pointer or a unique pointer shared by nodes with the same get_vertex_frame() matrix. More...
 
const LMatrix4d & get_vertex_to_node () const
 Returns the transformation matrix suitable for converting the vertices as read from the egg file into the coordinate space of the node. More...
 
const LMatrix4d * get_vertex_to_node_ptr () const
 Returns either a NULL pointer or a unique pointer shared by nodes with the same get_vertex_to_node() matrix. More...
 
virtual bool is_joint () const
 Returns true if this particular node represents a <Joint> entry or not. More...
 
bool is_local_coord () const
 Returns true if this node's vertices are not in the global coordinate space. More...
 
bool is_under_instance () const
 Returns true if there is an <Instance> node somewhere in the egg tree at or above this node, false otherwise. More...
 
bool is_under_transform () const
 Returns true if there is a <Transform> entry somewhere in the egg tree at or above this node, false otherwise. More...
 
EggNodeoperator= (const EggNode &copy)
 
bool parse_egg (const std::string &egg_syntax)
 Parses the egg syntax given in the indicate string as if it had been read from the egg file within this object's definition. More...
 
int rename_node (vector_string strip_prefix)
 Rename by stripping out the prefix. More...
 
void test_under_integrity () const
 
void transform (const LMatrix4d &mat)
 Applies the indicated transformation to the node and all of its descendants. More...
 
void transform_vertices_only (const LMatrix4d &mat)
 Applies the indicated transformation only to vertices that appear in global space within vertex pools at this node and below. More...
 
- Public Member Functions inherited from EggNamedObject
 EggNamedObject (const std::string &name="")
 
 EggNamedObject (const EggNamedObject &copy)
 
EggNamedObjectoperator= (const EggNamedObject &copy)
 
void output (std::ostream &out) const
 
void write_header (std::ostream &out, int indent_level, const char *egg_keyword) const
 Writes the first line of the egg object, e.g. More...
 
- Public Member Functions inherited from EggObject
 EggObject (const EggObject &copy)
 
virtual EggTransformas_transform ()
 Returns this object cross-cast to an EggTransform pointer, if it inherits from EggTransform, or NULL if it does not. More...
 
void clear_user_data ()
 Removes *all* user data pointers from the node. More...
 
void clear_user_data (TypeHandle type)
 Removes the user data pointer of the indicated type. More...
 
EggUserDataget_user_data () const
 Returns the user data pointer most recently stored on this object, or NULL if nothing was previously stored. More...
 
EggUserDataget_user_data (TypeHandle type) const
 Returns the user data pointer of the indicated type, if it exists, or NULL if it does not. More...
 
bool has_user_data () const
 Returns true if a generic user data pointer has recently been set and not yet cleared, false otherwise. More...
 
bool has_user_data (TypeHandle type) const
 Returns true if the user data pointer of the indicated type has been set, false otherwise. More...
 
EggObjectoperator= (const EggObject &copy)
 
void set_user_data (EggUserData *user_data)
 Sets the user data associated with this object. More...
 
- Public Member Functions inherited from TypedReferenceCount
 TypedReferenceCount (const TypedReferenceCount &copy)
 
void operator= (const TypedReferenceCount &copy)
 
- Public Member Functions inherited from TypedObject
 TypedObject (const TypedObject &copy)=default
 
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer. More...
 
int get_best_parent_from_Set (const std::set< int > &) const
 
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
 
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly. More...
 
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type. More...
 
TypedObjectoperator= (const TypedObject &copy)=default
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object. More...
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
 
void ref () const
 Explicitly increments the reference count. More...
 
bool ref_if_nonzero () const
 Atomically increases the reference count of this object if it is not zero. More...
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
virtual bool unref () const
 Explicitly decrements the reference count. More...
 
WeakReferenceListweak_ref ()
 Adds the indicated PointerToVoid as a weak reference to this object. More...
 
void weak_unref ()
 Removes the indicated PointerToVoid as a weak reference to this object. More...
 
- Public Member Functions inherited from Namable
 Namable (const std::string &initial_name="")
 
void clear_name ()
 Resets the Namable's name to empty. More...
 
const std::string & get_name () const
 
bool has_name () const
 Returns true if the Namable has a nonempty name set, false if the name is empty. More...
 
void output (std::ostream &out) const
 Outputs the Namable. More...
 
void set_name (const std::string &name)
 

Static Public Member Functions

static void compose_with_order (LMatrix4d &mat, const LVecBase3d &scale, const LVecBase3d &shear, const LVecBase3d &hpr, const LVecBase3d &trans, const std::string &order, CoordinateSystem cs)
 Composes a matrix out of the nine individual components, respecting the order string. More...
 
static TypeHandle get_class_type ()
 
static const std::string & get_standard_order ()
 Returns the standard order of matrix component composition. More...
 
static void init_type ()
 
- Static Public Member Functions inherited from EggGroupNode
static TypeHandle get_class_type ()
 
static void init_type ()
 
static bool is_right (const LVector2d &v1, const LVector2d &v2)
 Returns true if the 2-d v1 is to the right of v2. More...
 
- Static Public Member Functions inherited from EggNode
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from EggNamedObject
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from EggObject
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle get_class_type ()
 
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96. More...
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from Namable
static TypeHandle get_class_type ()
 
static void init_type ()
 

Additional Inherited Members

- Public Types inherited from EggGroupNode
typedef Children::const_iterator const_iterator
 
typedef Children::const_pointer const_pointer
 
typedef Children::const_reference const_reference
 
typedef Children::const_reverse_iterator const_reverse_iterator
 
typedef Children::difference_type difference_type
 
typedef Children::const_iterator iterator
 
typedef Children::const_pointer pointer
 
typedef Children::const_reference reference
 
typedef Children::const_reverse_iterator reverse_iterator
 
typedef Children::size_type size_type
 
enum  TriangulateFlags {
  T_polygon = 0x001, T_convex = 0x002, T_composite = 0x004, T_recurse = 0x008,
  T_flat_shaded = 0x010
}
 
- Public Attributes inherited from EggGroupNode
 get_children
 
- Public Attributes inherited from EggNode
 get_depth
 Returns the number of nodes above this node in the egg hierarchy. More...
 
 get_parent
 
- Public Attributes inherited from TypedObject
 get_type
 
- Public Attributes inherited from ReferenceCount
 get_ref_count
 Returns the current reference count. More...
 
- Public Attributes inherited from Namable
 get_name
 
 set_name
 

Detailed Description

This corresponds to an <Xfm$Anim_S$> entry, which is a collection of up to nine <S$Anim> entries that specify the nine components of a transformation.

It's implemented as a group that can contain any number of EggSAnimData children.

Definition at line 28 of file eggXfmSAnim.h.

Constructor & Destructor Documentation

◆ EggXfmSAnim()

EggXfmSAnim::EggXfmSAnim ( const EggXfmAnimData convert_from)

Member Function Documentation

◆ add_component_data() [1/2]

void EggXfmSAnim::add_component_data ( const std::string &  component_name,
double  value 
)

Adds a new row to the named component (one of matrix_component_letters) of the table.

Definition at line 556 of file eggXfmSAnim.cxx.

References EggGroupNode::add_child(), and EggGroupNode::find_child().

◆ add_component_data() [2/2]

void EggXfmSAnim::add_component_data ( int  component,
double  value 
)

Adds a new row to the indicated component (0-12) of the table.

Definition at line 575 of file eggXfmSAnim.cxx.

◆ add_data()

bool EggXfmSAnim::add_data ( const LMatrix4d &  mat)

Adds a new matrix to the table, by adding a new row to each of the subtables.

This is a convenience function that treats the table of tables as if it were a single table of matrices. It is an error to call this if any SAnimData children of this node have an improper name (e.g. not a single letter, or not one of "ijkabchprxyz").

This function has the further requirement that all nine of the subtables must exist and be of the same length. Furthermore, the order string must be the standard order string, which matches the system compose_matrix() and decompose_matrix() functions.

Thus, you probably cannot take an existing EggXfmSAnim object and start adding matrices to the end; you must clear out the original data first. (As a special exception, if no tables exist, they will be created.) The method normalize() will do this for you on an existing EggXfmSAnim.

This function may fail silently if the matrix cannot be decomposed into scale, shear, rotate, and translate. In this case, the closest approximation is added to the table, and false is returned.

Definition at line 476 of file eggXfmSAnim.cxx.

Referenced by XFileAnimationSet::create_hierarchy().

◆ clear_data()

void EggXfmSAnim::clear_data ( )
inline

Removes all data from the table.

It does this by removing all of its children.

Definition at line 149 of file eggXfmSAnim.I.

◆ compose_with_order()

void EggXfmSAnim::compose_with_order ( LMatrix4d &  mat,
const LVecBase3d &  scale,
const LVecBase3d &  shear,
const LVecBase3d &  hpr,
const LVecBase3d &  trans,
const std::string &  order,
CoordinateSystem  cs 
)
static

Composes a matrix out of the nine individual components, respecting the order string.

The components will be applied in the order indicated by the string.

Definition at line 203 of file eggXfmSAnim.cxx.

◆ get_coordinate_system()

CoordinateSystem EggXfmSAnim::get_coordinate_system ( ) const
inline

Returns the coordinate system this table believes it is defined within.

This should always match the coordinate system of the EggData structure that owns it. It is necessary to store it here because the meaning of the h, p, and r columns depends on the coordinate system.

Definition at line 140 of file eggXfmSAnim.I.

Referenced by EggXfmAnimData::EggXfmAnimData().

◆ get_fps()

double EggXfmSAnim::get_fps ( ) const
inline

This is only valid if has_fps() returns true.

Definition at line 82 of file eggXfmSAnim.I.

Referenced by EggXfmAnimData::EggXfmAnimData(), and write().

◆ get_num_rows()

int EggXfmSAnim::get_num_rows ( ) const

Returns the effective number of rows in the table.

This is actually the number of rows of the smallest subtable larger than one row. This is a convenience function that treats the table of tables as if it were a single table of matrices.

Definition at line 263 of file eggXfmSAnim.cxx.

◆ get_standard_order()

const std::string & EggXfmSAnim::get_standard_order ( )
inlinestatic

Returns the standard order of matrix component composition.

This is what the order string must be set to in order to use set_value() or add_data() successfully.

Definition at line 129 of file eggXfmSAnim.I.

Referenced by EggXfmAnimData::get_standard_order(), normalize(), and optimize_to_standard_order().

◆ get_value()

void EggXfmSAnim::get_value ( int  row,
LMatrix4d &  mat 
) const

Returns the value of the aggregate row of the table as a matrix.

This is a convenience function that treats the table of tables as if it were a single table of matrices. It is an error to call this if any SAnimData children of this node have an improper name (e.g. not a single letter, or not one of "ijkabchprxyz").

Definition at line 293 of file eggXfmSAnim.cxx.

◆ is_anim_matrix()

bool EggXfmSAnim::is_anim_matrix ( ) const
virtual

Returns true if this node represents a table of animation transformation data, false otherwise.

Reimplemented from EggNode.

Definition at line 135 of file eggXfmSAnim.cxx.

◆ normalize()

void EggXfmSAnim::normalize ( )

The inverse operation of optimize(), this ensures that all the sub-tables have the same length by duplicating rows as necessary.

This is needed before doing operations like add_data() or set_value() on an existing table.

Definition at line 115 of file eggXfmSAnim.cxx.

References get_standard_order().

◆ optimize()

void EggXfmSAnim::optimize ( )

Optimizes the table by collapsing redundant sub-tables.

Definition at line 63 of file eggXfmSAnim.cxx.

Referenced by XFileAnimationSet::create_hierarchy(), and optimize_to_standard_order().

◆ optimize_to_standard_order()

void EggXfmSAnim::optimize_to_standard_order ( )

Optimizes the table by collapsing redundant sub-tables, and simultaneously ensures that the order string is the standard order (which is the same as that supported by compose_matrix() and decompose_matrix()).

Definition at line 101 of file eggXfmSAnim.cxx.

References get_standard_order(), and optimize().

◆ set_value()

bool EggXfmSAnim::set_value ( int  row,
const LMatrix4d &  mat 
)

Replaces the indicated row of the table with the given matrix.

This function can only be called if all the constraints of add_data(), below, are met. Call normalize() first if you are not sure.

The return value is true if the matrix can be decomposed and stored as scale, shear, rotate, and translate, or false otherwise. The data is set in either case.

Definition at line 392 of file eggXfmSAnim.cxx.

◆ write()

void EggXfmSAnim::write ( std::ostream &  out,
int  indent_level 
) const
virtual

Writes the data to the indicated output stream in Egg format.

Reimplemented from EggGroupNode.

Definition at line 143 of file eggXfmSAnim.cxx.

References get_fps(), indent(), and EggNamedObject::write_header().


The documentation for this class was generated from the following files: