14 #ifndef DIRECTIONALLIGHT_H 15 #define DIRECTIONALLIGHT_H 34 virtual void xform(
const LMatrix4 &mat);
35 virtual void write(std::ostream &out,
int indent_level)
const;
38 const LPoint3 &from_object_point,
39 const LMatrix4 &to_object_space);
43 INLINE
void set_specular_color(
const LColor &color);
44 INLINE
void clear_specular_color();
45 MAKE_PROPERTY(specular_color, get_specular_color, set_specular_color);
47 INLINE
const LPoint3 &get_point()
const;
48 INLINE
void set_point(
const LPoint3 &point);
49 MAKE_PROPERTY(point, get_point, set_point);
51 INLINE
const LVector3 &get_direction()
const;
52 INLINE
void set_direction(
const LVector3 &direction);
53 MAKE_PROPERTY(direction, get_direction, set_direction);
55 virtual int get_class_priority()
const;
63 class EXPCL_PANDA_PGRAPHNODES CData :
public CycleData {
66 INLINE CData(
const CData ©);
71 return DirectionalLight::get_class_type();
74 LColor _specular_color;
84 static void register_with_read_factory();
95 static void init_type() {
96 LightLensNode::init_type();
98 LightLensNode::get_class_type());
101 return get_class_type();
103 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
109 INLINE std::ostream &operator << (std::ostream &out,
const DirectionalLight &light) {
A light shining from infinitely far away in a particular direction, like sunlight.
A basic node of the scene graph or data graph.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual const LColor & get_specular_color() const
Returns the color of specular highlights generated by the light.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
A single page of data maintained by a PipelineCycler.
Base class for objects that can be written to and read from Bam files.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual TypeHandle get_parent_type() const
Returns the type of the container that owns the CycleData.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
virtual PandaNode * make_copy() const
Returns a newly-allocated Node that is a shallow copy of this one.
This template class calls PipelineCycler::read_unlocked(), and then provides a transparent read-only ...
virtual void write_datagram(BamWriter *, Datagram &) const
Writes the contents of this object to the datagram for shipping out to a Bam file.
virtual bool get_vector_to_light(LVector3 &result, const LPoint3 &from_object_point, const LMatrix4 &to_object_space)
Computes the vector from a particular vertex to this light.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
This template class calls PipelineCycler::write() in the constructor and PipelineCycler::release_writ...
virtual void fillin(DatagramIterator &scan, BamReader *manager)
This internal function is intended to be called by each class's make_from_bam() method to read in all...
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
virtual void xform(const LMatrix4 &mat)
Transforms the contents of this PandaNode by the indicated matrix, if it means anything to do so.
A derivative of Light and of Camera.
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...