Panda3D
lightLensNode.cxx
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file lightLensNode.cxx
10  * @author drose
11  * @date 2002-03-26
12  */
13 
14 #include "lightLensNode.h"
15 #include "bamWriter.h"
16 #include "bamReader.h"
17 #include "datagram.h"
18 #include "datagramIterator.h"
19 #include "renderState.h"
20 #include "cullFaceAttrib.h"
21 #include "colorWriteAttrib.h"
23 
24 TypeHandle LightLensNode::_type_handle;
25 
26 /**
27  *
28  */
29 LightLensNode::
30 LightLensNode(const std::string &name, Lens *lens) :
31  Camera(name, lens),
32  _has_specular_color(false),
33  _attrib_count(0),
34  _used_by_auto_shader(false)
35 {
36  set_active(false);
37  _shadow_caster = false;
38  _sb_size.set(512, 512);
39  _sb_sort = -10;
40  // set_initial_state(RenderState::make(ShaderAttrib::make_off(), 1000));
41  // Backface culling helps eliminating artifacts.
42  set_initial_state(RenderState::make(CullFaceAttrib::make_reverse(),
43  ColorWriteAttrib::make(ColorWriteAttrib::C_off)));
44 }
45 
46 /**
47  *
48  */
49 LightLensNode::
50 ~LightLensNode() {
51  set_active(false);
52  clear_shadow_buffers();
53 
54  // If this triggers, the number of attrib_ref() didn't match the number of
55  // attrib_unref() calls, probably indicating a bug in LightAttrib.
56  nassertv(AtomicAdjust::get(_attrib_count) == 0);
57 }
58 
59 /**
60  *
61  */
62 LightLensNode::
63 LightLensNode(const LightLensNode &copy) :
64  Light(copy),
65  Camera(copy),
66  _shadow_caster(copy._shadow_caster),
67  _sb_size(copy._sb_size),
68  _sb_sort(-10),
69  _has_specular_color(copy._has_specular_color),
70  _attrib_count(0),
71  _used_by_auto_shader(false)
72 {
73  if (_shadow_caster) {
74  setup_shadow_map();
75  }
76 }
77 
78 /**
79  * Sets the flag indicating whether this light should cast shadows or not.
80  * This is the variant without buffer size, meaning that the current buffer
81  * size will be kept (512x512 is the default). Note that enabling shadows will
82  * require the shader generator to be enabled on the scene.
83  */
84 void LightLensNode::
85 set_shadow_caster(bool caster) {
86  if (_shadow_caster && !caster) {
87  clear_shadow_buffers();
88  }
89  if (_shadow_caster != caster && _used_by_auto_shader) {
90  // Make sure any shaders using this light are regenerated.
91  GraphicsStateGuardianBase::mark_rehash_generated_shaders();
92  }
93  _shadow_caster = caster;
94  set_active(caster);
95  if (caster) {
96  setup_shadow_map();
97  }
98 }
99 
100 /**
101  * Sets the flag indicating whether this light should cast shadows or not.
102  * The xsize and ysize parameters specify the size of the shadow buffer that
103  * will be set up, the sort parameter specifies the sort. Note that enabling
104  * shadows will require the shader generator to be enabled on the scene.
105  */
106 void LightLensNode::
107 set_shadow_caster(bool caster, int buffer_xsize, int buffer_ysize, int buffer_sort) {
108  if ((_shadow_caster && !caster) || buffer_xsize != _sb_size[0] || buffer_ysize != _sb_size[1]) {
109  clear_shadow_buffers();
110  }
111  if (_shadow_caster != caster && _used_by_auto_shader) {
112  // Make sure any shaders using this light are regenerated.
113  GraphicsStateGuardianBase::mark_rehash_generated_shaders();
114  }
115  _shadow_caster = caster;
116  _sb_size.set(buffer_xsize, buffer_ysize);
117 
118  if (buffer_sort != _sb_sort) {
119  ShadowBuffers::iterator it;
120  for(it = _sbuffers.begin(); it != _sbuffers.end(); ++it) {
121  (*it).second->set_sort(buffer_sort);
122  }
123  _sb_sort = buffer_sort;
124  }
125  set_active(caster);
126  if (caster) {
127  setup_shadow_map();
128  }
129 }
130 
131 /**
132  * Clears the shadow buffers, meaning they will be automatically recreated
133  * when the Shader Generator needs them.
134  */
135 void LightLensNode::
136 clear_shadow_buffers() {
137  if (_shadow_map) {
138  // Clear it to all ones, so that any shaders that might still be using
139  // it will see the shadows being disabled.
140  _shadow_map->clear_image();
141  }
142 
143  ShadowBuffers::iterator it;
144  for(it = _sbuffers.begin(); it != _sbuffers.end(); ++it) {
145  (*it).first->remove_window((*it).second);
146  }
147  _sbuffers.clear();
148 }
149 
150 /**
151  * Creates the shadow map texture. Can be overridden.
152  */
153 void LightLensNode::
154 setup_shadow_map() {
155  if (_shadow_map != nullptr &&
156  _shadow_map->get_x_size() == _sb_size[0] &&
157  _shadow_map->get_y_size() == _sb_size[1]) {
158  // Nothing to do.
159  return;
160  }
161 
162  if (_shadow_map == nullptr) {
163  _shadow_map = new Texture(get_name());
164  }
165 
166  _shadow_map->setup_2d_texture(_sb_size[0], _sb_size[1], Texture::T_unsigned_byte, Texture::F_depth_component);
167  _shadow_map->set_clear_color(LColor(1));
168  _shadow_map->set_wrap_u(SamplerState::WM_border_color);
169  _shadow_map->set_wrap_v(SamplerState::WM_border_color);
170  _shadow_map->set_border_color(LColor(1));
171  _shadow_map->set_minfilter(SamplerState::FT_shadow);
172  _shadow_map->set_magfilter(SamplerState::FT_shadow);
173 }
174 
175 /**
176  * This is called when the light is added to a LightAttrib.
177  */
178 void LightLensNode::
180  AtomicAdjust::inc(_attrib_count);
181 }
182 
183 /**
184  * This is called when the light is removed from a LightAttrib.
185  */
186 void LightLensNode::
188  // When it is removed from the last LightAttrib, destroy the shadow buffers.
189  // This is necessary to break the circular reference that the buffer holds
190  // on this node, via the display region's camera.
191  if (!AtomicAdjust::dec(_attrib_count)) {
192  clear_shadow_buffers();
193  }
194 }
195 
196 /**
197  * Returns the Light object upcast to a PandaNode.
198  */
201  return this;
202 }
203 
204 /**
205  * Cross-casts the node to a Light pointer, if it is one of the four kinds of
206  * Light nodes, or returns NULL if it is not.
207  */
210  return this;
211 }
212 
213 /**
214  *
215  */
216 void LightLensNode::
217 output(std::ostream &out) const {
218  LensNode::output(out);
219 }
220 
221 /**
222  *
223  */
224 void LightLensNode::
225 write(std::ostream &out, int indent_level) const {
226  LensNode::write(out, indent_level);
227 }
228 
229 /**
230  * Writes the contents of this object to the datagram for shipping out to a
231  * Bam file.
232  */
233 void LightLensNode::
235  Camera::write_datagram(manager, dg);
236  Light::write_datagram(manager, dg);
237 
238  dg.add_bool(_shadow_caster);
239  dg.add_int32(_sb_size[0]);
240  dg.add_int32(_sb_size[1]);
241  dg.add_int32(_sb_sort);
242 }
243 
244 /**
245  * This internal function is called by make_from_bam to read in all of the
246  * relevant data from the BamFile for the new LightLensNode.
247  */
248 void LightLensNode::
249 fillin(DatagramIterator &scan, BamReader *manager) {
250  Camera::fillin(scan, manager);
251  Light::fillin(scan, manager);
252 
253  bool shadow_caster = scan.get_bool();
254  int sb_xsize = scan.get_int32();
255  int sb_ysize = scan.get_int32();
256  int sb_sort = scan.get_int32();
257  set_shadow_caster(shadow_caster, sb_xsize, sb_ysize, sb_sort);
258 }
void set_shadow_caster(bool caster)
Sets the flag indicating whether this light should cast shadows or not.
A basic node of the scene graph or data graph.
Definition: pandaNode.h:64
The abstract interface to all kinds of lights.
Definition: light.h:38
bool get_bool()
Extracts a boolean value.
A base class for any number of different kinds of lenses, linear and otherwise.
Definition: lens.h:41
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
Definition: texture.h:71
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
int32_t get_int32()
Extracts a signed 32-bit integer.
static void inc(Integer &var)
Atomically increments the indicated variable.
static bool dec(Integer &var)
Atomically decrements the indicated variable and returns true if the new value is nonzero,...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
Definition: camera.cxx:271
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void add_bool(bool value)
Adds a boolean value to the datagram.
Definition: datagram.I:34
virtual void attrib_unref()
This is called when the light is removed from a LightAttrib.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
static Integer get(const Integer &var)
Atomically retrieves the snapshot value of the indicated variable.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void add_int32(int32_t value)
Adds a signed 32-bit integer to the datagram.
Definition: datagram.I:67
virtual Light * as_light()
Cross-casts the node to a Light pointer, if it is one of the four kinds of Light nodes,...
A derivative of Light and of Camera.
Definition: lightLensNode.h:33
virtual PandaNode * as_node()
Returns the Light object upcast to a PandaNode.
set_active
Sets the active flag on the camera.
Definition: camera.h:50
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A node that can be positioned around in the scene graph to represent a point of view for rendering a ...
Definition: camera.h:35
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void attrib_ref()
This is called when the light is added to a LightAttrib.