14 #ifndef MOVINGPARTSCALAR_H 15 #define MOVINGPARTSCALAR_H 34 const PN_stdfloat &default_value = 0);
37 virtual void get_blend_value(
const PartBundle *root);
52 return get_class_type();
54 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
60 static void init_type() {
A basic node of the scene graph or data graph.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Base class for objects that can be written to and read from Bam files.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This template class is a special kind of AnimChannel that always returns just one fixed value.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
virtual bool apply_control(PandaNode *node)
Specifies a node to influence this particular joint so that it will always hold the node's transform.
static void register_with_read_factory()
Factory method to generate a PartGroup object.
This is a particular kind of MovingPart that accepts a scalar each frame.
This is the root of a MovingPart hierarchy.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
virtual bool apply_freeze_scalar(PN_stdfloat value)
Freezes this particular joint so that it will always hold the specified transform.
This is the base class for PartRoot and MovingPart.