32 INLINE
bool should_munge_state()
const;
37 bool _should_munge_state;
43 static void init_type() {
44 GeomMunger::init_type();
46 GeomMunger::get_class_type());
49 return get_class_type();
51 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
This is just a simple derivative of GeomMunger that adds the ability to munge states.
Objects of this class are used to convert vertex data from a Geom into a format suitable for passing ...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
TypeHandle is the identifier used to differentiate C++ class types.