25 return new CData(*
this);
53 void SwitchNode::CData::
62 void SwitchNode::CData::
144 CDReader cdata(_cycler);
145 return cdata->_visible_child;
178 node->fillin(scan, manager);
189 SelectiveChildNode::fillin(scan, manager);
A basic node of the scene graph or data graph.
virtual int get_first_visible_child() const
Returns the index number of the first visible child of this node, or a number >= get_num_children() i...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
void read_cdata(DatagramIterator &scan, PipelineCyclerBase &cycler)
Reads in the indicated CycleData object.
A single page of data maintained by a PipelineCycler.
Base class for objects that can be written to and read from Bam files.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void write_cdata(Datagram &packet, const PipelineCyclerBase &cycler)
Writes out the indicated CycleData object.
This collects together the pieces of data that are accumulated for each node while walking the scene ...
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data)
This function will be called during the cull traversal to perform any additional operations that shou...
A base class for nodes like LODNode and SequenceNode that select only one visible child at a time.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
virtual int get_visible_child() const
Returns the index number of the currently visible child of this node.
int32_t get_int32()
Extracts a signed 32-bit integer.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
void parse_params(const FactoryParams ¶ms, DatagramIterator &scan, BamReader *&manager)
Takes in a FactoryParams, passed from a WritableFactory into any TypedWritable's make function,...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual PandaNode * make_copy() const
Returns a newly-allocated Node that is a shallow copy of this one.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
void register_factory(TypeHandle handle, CreateFunc *func, void *user_data=nullptr)
Registers a new kind of thing the Factory will be able to create.
virtual bool safe_to_combine_children() const
Returns true if it is generally safe to combine the children of this PandaNode with each other.
virtual bool safe_to_combine() const
Returns true if it is generally safe to combine this particular kind of PandaNode with other kinds of...
void add_int32(int32_t value)
Adds a signed 32-bit integer to the datagram.
static WritableFactory * get_factory()
Returns the global WritableFactory for generating TypedWritable objects.
virtual bool has_single_child_visibility() const
Should be overridden by derived classes to return true if this kind of node has the special property ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
static void register_with_read_factory()
Tells the BamReader how to create objects of type SwitchNode.
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
A node that renders only one of its children, according to the user's indication.