14 #ifndef ANIMBUNDLEMAKER_H 15 #define ANIMBUNDLEMAKER_H 44 void inspect_tree(
EggNode *node);
48 create_s_channel(
EggSAnimData *egg_anim,
const std::string &name,
51 create_xfm_channel(
EggNode *egg_node,
const std::string &name,
54 create_xfm_channel(
EggXfmSAnim *egg_anim,
const std::string &name,
This is the root of an AnimChannel hierarchy.
A base class for nodes in the hierarchy that are not leaf nodes.
An animation channel that issues a scalar each frame, read from a table such as might have been read ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Corresponding to an <S$Anim> entry, this stores a single column of numbers, for instance for a morph ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the base class for AnimChannel and AnimBundle.
This corresponds to an <Xfm$Anim_S$> entry, which is a collection of up to nine <S$Anim> entries that...
Converts an EggTable hierarchy, beginning with a <Bundle> entry, into an AnimBundle hierarchy.
A base class for things that may be directly added into the egg hierarchy.
An animation channel that issues a matrix each frame, read from a table such as might have been read ...
This is a node that contains a pointer to an AnimBundle.