PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "collisionFloorMesh.h"#include "collisionHandler.h"#include "collisionEntry.h"#include "collisionSphere.h"#include "collisionLine.h"#include "collisionRay.h"#include "collisionSegment.h"#include "config_collide.h"#include "pointerToArray.h"#include "geomNode.h"#include "geom.h"#include "datagram.h"#include "datagramIterator.h"#include "bamReader.h"#include "bamWriter.h"#include "boundingBox.h"#include "boundingPlane.h"#include "geomTriangles.h"#include "geomLinestrips.h"#include "geomVertexWriter.h"#include <algorithm>Go to the source code of this file.
Functions | |
| PT (BoundingVolume) CollisionFloorMesh | |
| must be a vertical Ray!!! More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file collisionFloorMesh.cxx.
| PT | ( | BoundingVolume | ) |
must be a vertical Ray!!!
Fills the _viz_geom GeomNode up with Geoms suitable for rendering this solid.
Definition at line 100 of file collisionFloorMesh.cxx.
1.8.15