PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "collisionFloorMesh.h"
#include "collisionHandler.h"
#include "collisionEntry.h"
#include "collisionSphere.h"
#include "collisionLine.h"
#include "collisionRay.h"
#include "collisionSegment.h"
#include "config_collide.h"
#include "pointerToArray.h"
#include "geomNode.h"
#include "geom.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "boundingBox.h"
#include "boundingPlane.h"
#include "geomTriangles.h"
#include "geomLinestrips.h"
#include "geomVertexWriter.h"
#include <algorithm>
Go to the source code of this file.
Functions | |
PT (BoundingVolume) CollisionFloorMesh | |
must be a vertical Ray!!! More... | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file collisionFloorMesh.cxx.
PT | ( | BoundingVolume | ) |
must be a vertical Ray!!!
Fills the _viz_geom GeomNode up with Geoms suitable for rendering this solid.
Definition at line 100 of file collisionFloorMesh.cxx.