14 #ifndef CHARACTERJOINTEFFECT_H 15 #define CHARACTERJOINTEFFECT_H 41 INLINE PT(
Character) get_character()
const;
44 INLINE
bool matches_character(
Character *character)
const;
47 virtual bool safe_to_combine()
const;
48 virtual void output(std::ostream &out)
const;
50 virtual bool has_cull_callback()
const;
55 virtual bool has_adjust_transform()
const;
61 virtual int compare_to_impl(
const RenderEffect *other)
const;
67 static void register_with_read_factory();
80 static void init_type() {
81 RenderEffect::init_type();
83 RenderEffect::get_class_type());
86 return get_class_type();
88 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A basic node of the scene graph or data graph.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This effect will be added automatically to a node by CharacterJoint::add_net_transform() and Characte...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Base class for objects that can be written to and read from Bam files.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
This is the base class for a number of special render effects that may be set on scene graph nodes to...
This is our own Panda specialization on the default STL list.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
An instance of this class is passed to the Factory when requesting it to do its business and construc...
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
virtual bool safe_to_transform() const
Returns true if it is generally safe to transform this particular kind of RenderEffect by calling the...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A class to retrieve the individual data elements previously stored in a Datagram.
TypeHandle is the identifier used to differentiate C++ class types.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...