14 #ifndef COLLISIONNODE_H 15 #define COLLISIONNODE_H 41 virtual void xform(
const LMatrix4 &mat);
49 virtual void output(std::ostream &out)
const;
58 MAKE_PROPERTY(from_collide_mask, get_from_collide_mask,
59 set_from_collide_mask);
60 MAKE_PROPERTY(into_collide_mask, get_into_collide_mask,
61 set_into_collide_mask);
63 INLINE
void clear_solids();
64 INLINE
size_t get_num_solids()
const;
66 MAKE_SEQ(get_solids, get_num_solids, get_solid);
70 INLINE
void remove_solid(
size_t n);
72 MAKE_SEQ_PROPERTY(solids, get_num_solids, get_solid, set_solid, remove_solid, insert_solid);
74 INLINE
int get_collider_sort()
const;
75 INLINE
void set_collider_sort(
int sort);
76 MAKE_PROPERTY(collider_sort, get_collider_sort, set_collider_sort);
78 INLINE
static CollideMask get_default_collide_mask();
79 MAKE_PROPERTY(default_collide_mask, get_default_collide_mask);
82 virtual void compute_internal_bounds(CPT(
BoundingVolume) &internal_bounds,
83 int &internal_vertices,
85 Thread *current_thread)
const;
113 static void init_type() {
114 PandaNode::init_type();
116 PandaNode::get_class_type());
119 return get_class_type();
121 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual bool preserve_name() const
Returns true if the node's name has extrinsic meaning and must be preserved across a flatten operatio...
A basic node of the scene graph or data graph.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
virtual PandaNode * combine_with(PandaNode *other)
Collapses this PandaNode with the other PandaNode, if possible, and returns a pointer to the combined...
The abstract base class for all things that can collide with other things in the world,...
Base class for objects that can be written to and read from Bam files.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
This is our own Panda specialization on the default STL list.
static void register_with_read_factory()
Tells the BamReader how to create objects of type PandaNode.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is our own Panda specialization on the default STL vector.
This is an abstract class for any volume in any sense which can be said to define the locality of ref...
virtual void xform(const LMatrix4 &mat)
Transforms the contents of this PandaNode by the indicated matrix, if it means anything to do so.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
virtual bool is_collision_node() const
A simple downcast check.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
set_into_collide_mask
Sets the "into" CollideMask.
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
A thread; that is, a lightweight process.
A node in the scene graph that can hold any number of CollisionSolids.
A class to retrieve the individual data elements previously stored in a Datagram.
This class manages the traversal through the scene graph to detect collisions.
TypeHandle is the identifier used to differentiate C++ class types.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
virtual bool is_renderable() const
Returns true if there is some value to visiting this particular node during the cull traversal for an...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...