This TFormer maintains a list of rectangular regions on the screen that are considered special mouse regions; typically these will be click buttons. More...
#include "mouseWatcher.h"
Public Member Functions | |
MouseWatcher (const std::string &name="") | |
bool | add_group (MouseWatcherGroup *group) |
Adds the indicated group of regions to the set of regions the MouseWatcher will monitor each frame. More... | |
void | clear_display_region () |
Removes the display region constraint from the MouseWatcher, and restores it to the default behavior of watching the whole window. More... | |
void | clear_geometry () |
Stops the use of the software cursor set up via set_geometry(). More... | |
void | clear_inactivity_timeout () |
Removes the inactivity timeout and restores the MouseWatcher to its default behavior of allowing a key to be held indefinitely. More... | |
void | clear_trail_log () |
Clears the mouse trail log. More... | |
void | clear_trail_node () |
If you have previously fetched the trail node using get_trail_node, then the MouseWatcher is continually updating the trail node every frame. More... | |
CPT (PointerEventList) get_trail_log() const | |
virtual TypeHandle | force_init_type () |
const std::string & | get_button_down_pattern () const |
Returns the string that indicates how event names are generated when a button is depressed. More... | |
const std::string & | get_button_repeat_pattern () const |
Returns the string that indicates how event names are names are generated when a button is continuously held and generates keyrepeat "down" events. More... | |
const std::string & | get_button_up_pattern () const |
Returns the string that indicates how event names are generated when a button is released. More... | |
DisplayRegion * | get_display_region () const |
Returns the display region the MouseWatcher is constrained to by set_display_region(), or NULL if it is not constrained. More... | |
const std::string & | get_enter_pattern () const |
Returns the string that indicates how event names are generated when the mouse enters a region. More... | |
EventHandler * | get_extra_handler () const |
As an optimization for the C++ Gui, an extra handler can be registered with a mouseWatcher so that events can be dealt with much sooner. More... | |
const LVecBase4 & | get_frame () const |
Returns the frame of the MouseWatcher. More... | |
PandaNode * | get_geometry () const |
Returns the node that has been set as the software mouse pointer, or NULL if no node has been set. More... | |
MouseWatcherGroup * | get_group (int n) const |
double | get_inactivity_timeout () const |
Returns the inactivity timeout that has been set. More... | |
const std::string & | get_inactivity_timeout_event () const |
Returns the event string that will be generated when the inactivity timeout counter expires. More... | |
const std::string & | get_leave_pattern () const |
Returns the string that indicates how event names are generated when the mouse leaves a region. More... | |
ModifierButtons | get_modifier_buttons () const |
Returns the set of buttons that are being monitored as modifier buttons, as well as their current state. More... | |
const LPoint2 & | get_mouse () const |
It is only valid to call this if has_mouse() returns true. More... | |
PN_stdfloat | get_mouse_x () const |
It is only valid to call this if has_mouse() returns true. More... | |
PN_stdfloat | get_mouse_y () const |
It is only valid to call this if has_mouse() returns true. More... | |
int | get_num_groups () const |
MouseWatcherRegion * | get_over_region () const |
Returns the smallest region the mouse is currently over, or NULL if it is over no region. More... | |
MouseWatcherRegion * | get_over_region (PN_stdfloat x, PN_stdfloat y) const |
Returns the smallest region the indicated point is over, or NULL if it is over no region. More... | |
MouseWatcherRegion * | get_over_region (const LPoint2 &pos) const |
Returns the preferred region the mouse is over. More... | |
virtual TypeHandle | get_type () const |
const std::string & | get_within_pattern () const |
Returns the string that indicates how event names are generated when the mouse wanders over a region. More... | |
const std::string & | get_without_pattern () const |
Returns the string that indicates how event names are generated when the mouse wanders out of a region. More... | |
bool | has_display_region () const |
Returns true if the MouseWatcher has been constrained to a particular region of the screen via set_display_region(), or false otherwise. More... | |
bool | has_geometry () const |
Returns true if a software mouse pointer has been setup via set_geometry(), or false otherwise. More... | |
bool | has_inactivity_timeout () const |
Returns true if an inactivity timeout has been set, false otherwise. More... | |
bool | has_mouse () const |
Returns true if the mouse is anywhere within the window, false otherwise. More... | |
bool | is_button_down (ButtonHandle button) const |
Returns true if the indicated button is currently being held down, false otherwise. More... | |
bool | is_mouse_open () const |
Returns true if the mouse is within the window and not over some particular MouseWatcherRegion that is marked to suppress mouse events; that is, that the mouse is in open space within the window. More... | |
bool | is_over_region () const |
Returns true if the mouse is over any rectangular region, false otherwise. More... | |
bool | is_over_region (PN_stdfloat x, PN_stdfloat y) const |
Returns true if the mouse is over any rectangular region, false otherwise. More... | |
bool | is_over_region (const LPoint2 &pos) const |
Returns true if the mouse is over any rectangular region, false otherwise. More... | |
void | note_activity () |
Can be used in conjunction with the inactivity timeout to inform the MouseWatcher that the user has just performed some action which proves he/she is present. More... | |
size_t | num_trail_recent () const |
virtual void | output (std::ostream &out) const |
PT (GeomNode) get_trail_node() | |
bool | remove_group (MouseWatcherGroup *group) |
Removes the indicated group from the set of extra groups associated with the MouseWatcher. More... | |
bool | remove_region (MouseWatcherRegion *region) |
Removes the indicated region from the group. More... | |
bool | replace_group (MouseWatcherGroup *old_group, MouseWatcherGroup *new_group) |
Atomically removes old_group from the MouseWatcher, and replaces it with new_group. More... | |
void | set_button_down_pattern (const std::string &pattern) |
Sets the pattern string that indicates how the event names are generated when a button is depressed. More... | |
void | set_button_repeat_pattern (const std::string &pattern) |
Sets the pattern string that indicates how the event names are generated when a button is continuously held and generates keyrepeat "down" events. More... | |
void | set_button_up_pattern (const std::string &pattern) |
Sets the pattern string that indicates how the event names are generated when a button is released. More... | |
void | set_display_region (DisplayRegion *dr) |
Constrains the MouseWatcher to watching the mouse within a particular indicated region of the screen. More... | |
void | set_enter_pattern (const std::string &pattern) |
Sets the pattern string that indicates how the event names are generated when the mouse enters a region. More... | |
void | set_extra_handler (EventHandler *eh) |
As an optimization for the C++ Gui, an extra handler can be registered with a mouseWatcher so that events can be dealt with much sooner. More... | |
void | set_frame (PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) |
Sets the frame of the MouseWatcher. More... | |
void | set_frame (const LVecBase4 &frame) |
Sets the frame of the MouseWatcher. More... | |
void | set_geometry (PandaNode *node) |
Sets the node that will be transformed each frame by the mouse's coordinates. More... | |
void | set_inactivity_timeout (double timeout) |
Sets an inactivity timeout on the mouse activity. More... | |
void | set_inactivity_timeout_event (const std::string &event) |
Specifies the event string that will be generated when the inactivity timeout counter expires. More... | |
void | set_leave_pattern (const std::string &pattern) |
Sets the pattern string that indicates how the event names are generated when the mouse leaves a region. More... | |
void | set_modifier_buttons (const ModifierButtons &mods) |
Sets the buttons that should be monitored as modifier buttons for generating events to the MouseWatcherRegions. More... | |
void | set_trail_log_duration (double duration) |
If the duration is nonzero, causes the MouseWatcher to log the mouse's trail. More... | |
void | set_within_pattern (const std::string &pattern) |
Sets the pattern string that indicates how the event names are generated when the mouse wanders over a region. More... | |
void | set_without_pattern (const std::string &pattern) |
Sets the pattern string that indicates how the event names are generated when the mouse wanders out of a region. More... | |
virtual void | write (std::ostream &out, int indent_level=0) const |
Public Member Functions inherited from DataNode | |
DataNode (const std::string &name) | |
int | get_num_inputs () const |
Returns the number of different inputs that have been defined for this node using define_input(). More... | |
int | get_num_outputs () const |
Returns the number of different outputs that have been defined for this node using define_output(). More... | |
virtual PandaNode * | make_copy () const |
Returns a newly-allocated Node that is a shallow copy of this one. More... | |
void | transmit_data (DataGraphTraverser *trav, const DataNodeTransmit inputs[], DataNodeTransmit &output) |
Collects the data from all of the parent nodes and puts it into one DataNodeTransmit object, for processing; calls do_transmit_data() to read all the inputs and put the result into the indicated output. More... | |
void | write_connections (std::ostream &out) const |
Writes to the indicated ostream a list of all the connections currently showing between this DataNode and its parent(s). More... | |
virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
Writes the contents of this object to the datagram for shipping out to a Bam file. More... | |
void | write_inputs (std::ostream &out) const |
Writes to the indicated ostream a list of all the inputs this DataNode might expect to receive. More... | |
void | write_outputs (std::ostream &out) const |
Writes to the indicated ostream a list of all the outputs this DataNode might generate. More... | |
Public Member Functions inherited from PandaNode | |
PandaNode (const std::string &name) | |
void | add_child (PandaNode *child_node, int sort=0, Thread *current_thread=Thread::get_current_thread()) |
virtual void | add_for_draw (CullTraverser *trav, CullTraverserData &data) |
Adds the node's contents to the CullResult we are building up during the cull traversal, so that it will be drawn at render time. More... | |
void | add_stashed (PandaNode *child_node, int sort=0, Thread *current_thread=Thread::get_current_thread()) |
Adds a new child to the node, directly as a stashed child. More... | |
void | adjust_draw_mask (DrawMask show_mask, DrawMask hide_mask, DrawMask clear_mask) |
Adjusts the hide/show bits of this particular node. More... | |
virtual void | apply_attribs_to_vertices (const AccumulatedAttribs &attribs, int attrib_types, GeomTransformer &transformer) |
Applies whatever attributes are specified in the AccumulatedAttribs object (and by the attrib_types bitmask) to the vertices on this node, if appropriate. More... | |
virtual Light * | as_light () |
Cross-casts the node to a Light pointer, if it is one of the four kinds of Light nodes, or returns NULL if it is not. More... | |
void | clear_attrib (TypeHandle type) |
void | clear_attrib (int slot) |
Removes the render attribute of the given type from this node. More... | |
void | clear_bounds () |
Reverses the effect of a previous call to set_bounds(), and allows the node's bounding volume to be automatically computed once more based on the contents of the node. More... | |
void | clear_effect (TypeHandle type) |
Removes the render effect of the given type from this node. More... | |
void | clear_effects (Thread *current_thread=Thread::get_current_thread()) |
void | clear_state (Thread *current_thread=Thread::get_current_thread()) |
void | clear_tag (const std::string &key, Thread *current_thread=Thread::get_current_thread()) |
void | clear_transform (Thread *current_thread=Thread::get_current_thread()) |
void | clear_unexpected_change (unsigned int flags) |
Sets one or more of the PandaNode::UnexpectedChange bits off, indicating that the corresponding property may once again change on this node. More... | |
virtual PandaNode * | combine_with (PandaNode *other) |
Collapses this PandaNode with the other PandaNode, if possible, and returns a pointer to the combined PandaNode, or NULL if the two PandaNodes cannot safely be combined. More... | |
int | compare_tags (const PandaNode *other) const |
Returns a number less than 0, 0, or greater than 0, to indicate the similarity of tags between this node and the other one. More... | |
void | copy_all_properties (PandaNode *other) |
Copies the TransformState, RenderState, RenderEffects, tags, Python tags, and the show/hide state from the other node onto this one. More... | |
void | copy_children (PandaNode *other, Thread *current_thread=Thread::get_current_thread()) |
Makes another instance of all the children of the other node, copying them to this node. More... | |
void | copy_tags (PandaNode *other) |
Copies all of the tags stored on the other node onto this node. More... | |
int | count_num_descendants () const |
virtual | CPT (TransformState) calc_tight_bounds(LPoint3 &min_point |
CPT (RenderAttrib) get_attrib(TypeHandle type) const | |
CPT (RenderAttrib) get_attrib(int slot) const | |
CPT (RenderEffect) get_effect(TypeHandle type) const | |
CPT (RenderState) get_state(Thread *current_thread | |
CPT (RenderEffects) get_effects(Thread *current_thread | |
CPT (TransformState) get_transform(Thread *current_thread | |
CPT (TransformState) get_prev_transform(Thread *current_thread | |
CPT (RenderAttrib) get_off_clip_planes(Thread *current_thread | |
CPT (BoundingVolume) get_bounds(Thread *current_thread | |
CPT (BoundingVolume) get_bounds(UpdateSeq &seq | |
CPT (BoundingVolume) get_internal_bounds(Thread *current_thread | |
virtual bool | cull_callback (CullTraverser *trav, CullTraverserData &data) |
virtual PandaNode * | dupe_for_flatten () const |
This is similar to make_copy(), but it makes a copy for the specific purpose of flatten. More... | |
int | find_child (PandaNode *node, Thread *current_thread=Thread::get_current_thread()) const |
Returns the index of the indicated child node, if it is a child, or -1 if it is not. More... | |
int | find_parent (PandaNode *node, Thread *current_thread=Thread::get_current_thread()) const |
Returns the index of the indicated parent node, if it is a parent, or -1 if it is not. More... | |
int | find_stashed (PandaNode *node, Thread *current_thread=Thread::get_current_thread()) const |
Returns the index of the indicated stashed node, if it is a stashed child, or -1 if it is not. More... | |
BoundingVolume::BoundsType | get_bounds_type () const |
PandaNode * | get_child (int n, Thread *current_thread=Thread::get_current_thread()) const |
int | get_child_sort (int n, Thread *current_thread=Thread::get_current_thread()) const |
Returns the sort index of the nth child node of this node (that is, the number that was passed to add_child()). More... | |
Children | get_children (Thread *current_thread=Thread::get_current_thread()) const |
DrawMask | get_draw_control_mask () const |
DrawMask | get_draw_show_mask () const |
int | get_fancy_bits (Thread *current_thread=Thread::get_current_thread()) const |
Returns the union of all of the enum FancyBits values corresponding to the various "fancy" attributes that are set on the node. More... | |
virtual int | get_first_visible_child () const |
Returns the index number of the first visible child of this node, or a number >= get_num_children() if there are no visible children of this node. More... | |
int | get_internal_vertices (Thread *current_thread=Thread::get_current_thread()) const |
CollideMask | get_into_collide_mask () const |
virtual CollideMask | get_legal_collide_mask () const |
int | get_nested_vertices (Thread *current_thread=Thread::get_current_thread()) const |
CollideMask | get_net_collide_mask (Thread *current_thread=Thread::get_current_thread()) const |
Returns the union of all into_collide_mask() values set at CollisionNodes at this level and below. More... | |
DrawMask | get_net_draw_control_mask () const |
Returns the set of bits in get_net_draw_show_mask() that have been explicitly set via adjust_draw_mask(), rather than implicitly inherited. More... | |
DrawMask | get_net_draw_show_mask () const |
Returns the union of all draw_show_mask values–of renderable nodes only– at this level and below. More... | |
virtual int | get_next_visible_child (int n) const |
Returns the index number of the next visible child of this node following the indicated child, or a number >= get_num_children() if there are no more visible children of this node. More... | |
int | get_num_children (Thread *current_thread=Thread::get_current_thread()) const |
int | get_num_parents (Thread *current_thread=Thread::get_current_thread()) const |
int | get_num_stashed (Thread *current_thread=Thread::get_current_thread()) const |
size_t | get_num_tags () const |
PandaNode * | get_parent (int n, Thread *current_thread=Thread::get_current_thread()) const |
Parents | get_parents (Thread *current_thread=Thread::get_current_thread()) const |
PandaNode * | get_stashed (int n, Thread *current_thread=Thread::get_current_thread()) const |
Stashed | get_stashed (Thread *current_thread=Thread::get_current_thread()) const |
int | get_stashed_sort (int n, Thread *current_thread=Thread::get_current_thread()) const |
Returns the sort index of the nth stashed node of this node (that is, the number that was passed to add_child()). More... | |
std::string | get_tag (const std::string &key, Thread *current_thread=Thread::get_current_thread()) const |
std::string | get_tag_key (size_t i) const |
void | get_tag_keys (vector_string &keys) const |
Fills the given vector up with the list of tags on this PandaNode. More... | |
unsigned int | get_unexpected_change (unsigned int flags) const |
Returns nonzero if any of the bits in the input parameter are set on this node, or zero if none of them are set. More... | |
virtual int | get_unsafe_to_apply_attribs () const |
Returns the union of all attributes from SceneGraphReducer::AttribTypes that may not safely be applied to the vertices of this node. More... | |
virtual int | get_visible_child () const |
Returns the index number of the currently visible child of this node. More... | |
bool | has_attrib (TypeHandle type) const |
bool | has_attrib (int slot) const |
bool | has_dirty_prev_transform () const |
bool | has_effect (TypeHandle type) const |
virtual bool | has_selective_visibility () const |
Should be overridden by derived classes to return true if this kind of node has some restrictions on the set of children that should be rendered. More... | |
virtual bool | has_single_child_visibility () const |
Should be overridden by derived classes to return true if this kind of node has the special property that just one of its children is visible at any given time, and furthermore that the particular visible child can be determined without reference to any external information (such as a camera). More... | |
bool | has_tag (const std::string &key, Thread *current_thread=Thread::get_current_thread()) const |
bool | has_tags () const |
virtual bool | is_ambient_light () const |
Returns true if this is an AmbientLight, false if it is not a light, or it is some other kind of light. More... | |
bool | is_bounds_stale () const |
virtual bool | is_collision_node () const |
A simple downcast check. More... | |
bool | is_final (Thread *current_thread=Thread::get_current_thread()) const |
virtual bool | is_geom_node () const |
A simple downcast check. More... | |
virtual bool | is_lod_node () const |
A simple downcast check. More... | |
bool | is_overall_hidden () const |
virtual bool | is_renderable () const |
Returns true if there is some value to visiting this particular node during the cull traversal for any camera, false otherwise. More... | |
bool | is_scene_root () const |
Returns true if this particular node is known to be the render root of some active DisplayRegion associated with the global GraphicsEngine, false otherwise. More... | |
bool | is_under_scene_root () const |
Returns true if this particular node is in a live scene graph: that is, it is a child or descendent of a node that is itself a scene root. More... | |
void | list_tags (std::ostream &out, const std::string &separator="\n") const |
Writes a list of all the tag keys assigned to the node to the indicated stream. More... | |
void | ls (std::ostream &out, int indent_level) const |
void | mark_bounds_stale (Thread *current_thread=Thread::get_current_thread()) const |
void | mark_internal_bounds_stale (Thread *current_thread=Thread::get_current_thread()) |
void | prepare_scene (GraphicsStateGuardianBase *gsg, const RenderState *node_state) |
virtual bool | preserve_name () const |
Returns true if the node's name has extrinsic meaning and must be preserved across a flatten operation, false otherwise. More... | |
PT (PandaNode) copy_subgraph(Thread *current_thread | |
virtual void | r_prepare_scene (GraphicsStateGuardianBase *gsg, const RenderState *node_state, GeomTransformer &transformer, Thread *current_thread) |
The recursive implementation of prepare_scene(). More... | |
void | remove_all_children (Thread *current_thread=Thread::get_current_thread()) |
Removes all the children from the node at once, including stashed children. More... | |
void | remove_child (int child_index, Thread *current_thread=Thread::get_current_thread()) |
Removes the nth child from the node. More... | |
bool | remove_child (PandaNode *child_node, Thread *current_thread=Thread::get_current_thread()) |
Removes the indicated child from the node. More... | |
void | remove_stashed (int child_index, Thread *current_thread=Thread::get_current_thread()) |
Removes the nth stashed child from the node. More... | |
bool | replace_child (PandaNode *orig_child, PandaNode *new_child, Thread *current_thread=Thread::get_current_thread()) |
Searches for the orig_child node in the node's list of children, and replaces it with the new_child instead. More... | |
void | replace_node (PandaNode *other) |
Inserts this node into the scene graph in place of the other one, and removes the other node. More... | |
void | reset_prev_transform (Thread *current_thread=Thread::get_current_thread()) |
Resets the transform that represents this node's "previous" position to the same as the current transform. More... | |
virtual bool | safe_to_combine () const |
Returns true if it is generally safe to combine this particular kind of PandaNode with other kinds of PandaNodes of compatible type, adding children or whatever. More... | |
virtual bool | safe_to_combine_children () const |
Returns true if it is generally safe to combine the children of this PandaNode with each other. More... | |
virtual bool | safe_to_flatten () const |
Returns true if it is generally safe to flatten out this particular kind of PandaNode by duplicating instances (by calling dupe_for_flatten()), false otherwise (for instance, a Camera cannot be safely flattened, because the Camera pointer itself is meaningful). More... | |
virtual bool | safe_to_flatten_below () const |
Returns true if a flatten operation may safely continue past this node, or false if nodes below this node may not be molested. More... | |
virtual bool | safe_to_modify_transform () const |
Returns true if it is safe to automatically adjust the transform on this kind of node. More... | |
virtual bool | safe_to_transform () const |
Returns true if it is generally safe to transform this particular kind of PandaNode by calling the xform() method, false otherwise. More... | |
void | set_attrib (const RenderAttrib *attrib, int override=0) |
Adds the indicated render attribute to the scene graph on this node. More... | |
void | set_bound (const BoundingVolume *volume) |
Deprecated. More... | |
void | set_bounds (const BoundingVolume *volume) |
Resets the bounding volume so that it is the indicated volume. More... | |
void | set_bounds_type (BoundingVolume::BoundsType bounds_type) |
Specifies the desired type of bounding volume that will be created for this node. More... | |
void | set_effect (const RenderEffect *effect) |
Adds the indicated render effect to the scene graph on this node. More... | |
void | set_effects (const RenderEffects *effects, Thread *current_thread=Thread::get_current_thread()) |
void | set_final (bool flag) |
void | set_into_collide_mask (CollideMask mask) |
void | set_overall_hidden (bool overall_hidden) |
void | set_prev_transform (const TransformState *transform, Thread *current_thread=Thread::get_current_thread()) |
Sets the transform that represents this node's "previous" position, one frame ago, for the purposes of detecting motion for accurate collision calculations. More... | |
void | set_state (const RenderState *state, Thread *current_thread=Thread::get_current_thread()) |
void | set_tag (const std::string &key, const std::string &value, Thread *current_thread=Thread::get_current_thread()) |
void | set_transform (const TransformState *transform, Thread *current_thread=Thread::get_current_thread()) |
void | set_unexpected_change (unsigned int flags) |
Sets one or more of the PandaNode::UnexpectedChange bits on, indicating that the corresponding property should not change again on this node. More... | |
bool | stash_child (PandaNode *child_node, Thread *current_thread=Thread::get_current_thread()) |
Stashes the indicated child node. More... | |
void | stash_child (int child_index, Thread *current_thread=Thread::get_current_thread()) |
Stashes the indicated child node. More... | |
void | steal_children (PandaNode *other, Thread *current_thread=Thread::get_current_thread()) |
Moves all the children from the other node onto this node. More... | |
bool | unstash_child (PandaNode *child_node, Thread *current_thread=Thread::get_current_thread()) |
Returns the indicated stashed node to normal child status. More... | |
void | unstash_child (int stashed_index, Thread *current_thread=Thread::get_current_thread()) |
Returns the indicated stashed node to normal child status. More... | |
virtual void | update_bam_nested (BamWriter *manager) |
Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates. More... | |
void | write_recorder (BamWriter *manager, Datagram &dg) |
This method is provided for the benefit of classes (like MouseRecorder) that inherit from PandaMode and also RecorderBase. More... | |
virtual void | xform (const LMatrix4 &mat) |
Transforms the contents of this PandaNode by the indicated matrix, if it means anything to do so. More... | |
Public Member Functions inherited from TypedWritableReferenceCount | |
TypedWritableReferenceCount (const TypedWritableReferenceCount ©) | |
virtual ReferenceCount * | as_reference_count () |
Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type. More... | |
void | operator= (const TypedWritableReferenceCount ©) |
Public Member Functions inherited from TypedWritable | |
TypedWritable (const TypedWritable ©) | |
virtual int | complete_pointers (TypedWritable **p_list, BamReader *manager) |
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). More... | |
vector_uchar | encode_to_bam_stream () const |
Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More... | |
bool | encode_to_bam_stream (vector_uchar &data, BamWriter *writer=nullptr) const |
Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
virtual void | finalize (BamReader *manager) |
Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. More... | |
UpdateSeq | get_bam_modified () const |
Returns the current bam_modified counter. More... | |
void | mark_bam_modified () |
Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
void | operator= (const TypedWritable ©) |
virtual bool | require_fully_complete () const |
Some objects require all of their nested pointers to have been completed before the objects themselves can be completed. More... | |
Public Member Functions inherited from TypedObject | |
TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
TypedObject & | operator= (const TypedObject ©)=default |
Public Member Functions inherited from ReferenceCount | |
int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Public Member Functions inherited from Namable | |
Namable (const std::string &initial_name="") | |
void | clear_name () |
Resets the Namable's name to empty. More... | |
const std::string & | get_name () const |
bool | has_name () const |
Returns true if the Namable has a nonempty name set, false if the name is empty. More... | |
void | output (std::ostream &out) const |
Outputs the Namable. More... | |
void | set_name (const std::string &name) |
Public Member Functions inherited from MouseWatcherBase | |
void | add_region (PT(MouseWatcherRegion) region) |
Adds the indicated region to the set of regions in the group. More... | |
void | clear_regions () |
Removes all the regions from the group. More... | |
MouseWatcherRegion * | find_region (const std::string &name) const |
Returns a pointer to the first region found with the indicated name. More... | |
size_t | get_num_regions () const |
MouseWatcherRegion * | get_region (size_t n) const |
bool | has_region (MouseWatcherRegion *region) const |
Returns true if the indicated region has already been added to the MouseWatcherBase, false otherwise. More... | |
void | hide_regions () |
Stops the visualization created by a previous call to show_regions(). More... | |
bool | is_sorted () const |
void | output (std::ostream &out) const |
bool | remove_region (MouseWatcherRegion *region) |
Removes the indicated region from the group. More... | |
void | set_color (const LColor &color) |
Specifies the color used to draw the region rectangles for the regions visualized by show_regions(). More... | |
void | show_regions (const NodePath &render2d, const std::string &bin_name, int draw_order) |
Enables the visualization of all of the regions handled by this MouseWatcherBase. More... | |
void | sort_regions () |
Sorts all the regions in this group into pointer order. More... | |
void | update_regions () |
Refreshes the visualization created by show_regions(). More... | |
void | write (std::ostream &out, int indent_level=0) const |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from DataNode | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from PandaNode | |
static DrawMask | get_all_camera_mask () |
static TypeHandle | get_class_type () |
static DrawMask | get_overall_bit () |
static void | init_type () |
static | PT (PandaNode) decode_from_bam_stream(vector_uchar data |
static void | register_with_read_factory () |
Tells the BamReader how to create objects of type PandaNode. More... | |
static void | reset_all_prev_transform (Thread *current_thread=Thread::get_current_thread()) |
Visits all nodes in the world with the _dirty_prev_transform flag–that is, all nodes whose _prev_transform is different from the _transform in pipeline stage 0–and resets the _prev_transform to be the same as _transform. More... | |
static void | set_scene_root_func (SceneRootFunc *func) |
This is used by the GraphicsEngine to hook in a pointer to the scene_root_func(), the function to determine whether the node is an active scene root. More... | |
Static Public Member Functions inherited from TypedWritableReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
static | PT (TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data |
Static Public Member Functions inherited from TypedWritable | |
static bool | decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr) |
Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts the single object on those bytes. More... | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from TypedObject | |
static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
Static Public Member Functions inherited from ReferenceCount | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from Namable | |
static TypeHandle | get_class_type () |
static void | init_type () |
Static Public Member Functions inherited from MouseWatcherBase | |
static TypeHandle | get_class_type () |
static void | init_type () |
Public Attributes | |
get_group | |
Returns the nth group added to the MouseWatcher via add_group(). More... | |
get_num_groups | |
Returns the number of separate groups added to the MouseWatcher via add_group(). More... | |
Public Attributes inherited from PandaNode | |
clear_tag | |
Removes the value defined for this key on this particular node. More... | |
virtual LPoint3 bool const TransformState Thread * | current_thread = Thread::get_current_thread()) const |
Thread * | current_thread = Thread::get_current_thread()) const |
virtual LPoint3 bool & | found_any |
get_all_camera_mask | |
Returns a DrawMask that is appropriate for rendering to all cameras. More... | |
get_bounds_type | |
Returns the bounding volume type set with set_bounds_type(). More... | |
get_child | |
Returns the nth child node of this node. More... | |
get_children | |
Returns an object that can be used to walk through the list of children of the node. More... | |
get_draw_control_mask | |
Returns the set of bits in draw_show_mask that are considered meaningful. More... | |
get_draw_show_mask | |
Returns the hide/show bits of this particular node. More... | |
get_effects | |
get_internal_bounds | |
get_internal_vertices | |
get_into_collide_mask | |
Returns the "into" collide mask for this node. More... | |
get_legal_collide_mask | |
Returns the subset of CollideMask bits that may be set for this particular type of PandaNode. More... | |
get_nested_vertices | |
get_num_children | |
Returns the number of child nodes this node has. More... | |
get_num_parents | |
Returns the number of parent nodes this node has. More... | |
get_num_stashed | |
Returns the number of stashed nodes this node has. More... | |
get_num_tags | |
get_overall_bit | |
get_parent | |
Returns the nth parent node of this node. More... | |
get_parents | |
Returns an object that can be used to walk through the list of parents of the node, similar to get_children() and get_stashed(). More... | |
get_prev_transform | |
get_python_tags | |
get_stashed | |
Returns the nth stashed child of this node. More... | |
get_state | |
get_tag | |
get_tag_key | |
get_transform | |
has_tag | |
is_bounds_stale | |
is_final | |
Returns the current state of the "final" flag. More... | |
is_overall_hidden | |
Returns true if the node has been hidden to all cameras by clearing its overall bit. More... | |
virtual LPoint3 & | max_point |
static BamReader * | reader = nullptr) |
set_effects | |
Sets the complete RenderEffects that will be applied this node. More... | |
set_final | |
set_into_collide_mask | |
Sets the "into" CollideMask. More... | |
set_overall_hidden | |
Sets or clears the hidden flag. More... | |
set_state | |
Sets the complete RenderState that will be applied to all nodes at this level and below. More... | |
set_tag | |
Associates a user-defined value with a user-defined key which is stored on the node. More... | |
set_transform | |
Sets the transform that will be applied to this node and below. More... | |
virtual LPoint3 bool const TransformState * | transform |
Public Attributes inherited from TypedWritableReferenceCount | |
static BamReader * | reader = nullptr) |
Public Attributes inherited from TypedObject | |
get_type | |
Public Attributes inherited from ReferenceCount | |
get_ref_count | |
Returns the current reference count. More... | |
Public Attributes inherited from Namable | |
get_name | |
set_name | |
Public Attributes inherited from MouseWatcherBase | |
get_num_regions | |
Returns the number of regions in the group. More... | |
get_region | |
Returns the nth region of the group; returns NULL if there is no nth region. More... | |
is_sorted | |
Returns true if the group has already been sorted, false otherwise. More... | |
Additional Inherited Members | |
Public Types inherited from PandaNode | |
enum | FancyBits { FB_transform = 0x0001, FB_state = 0x0002, FB_effects = 0x0004, FB_tag = 0x0010, FB_draw_mask = 0x0020, FB_cull_callback = 0x0040 } |
typedef bool | SceneRootFunc(const PandaNode *) |
enum | UnexpectedChange { UC_parents = 0x001, UC_children = 0x002, UC_transform = 0x004, UC_state = 0x008, UC_draw_mask = 0x010 } |
Static Public Attributes inherited from TypedWritable | |
static TypedWritable *const | Null = nullptr |
This TFormer maintains a list of rectangular regions on the screen that are considered special mouse regions; typically these will be click buttons.
When the mouse passes in or out of one of these regions, or when a button is clicked while the mouse is in one of these regions, an event is thrown.
Mouse events may also be suppressed from the rest of the datagraph in these special regions.
This class can also implement a software mouse pointer by automatically generating a transform to apply to a piece of geometry placed under the 2-d scene graph. It will move the geometry around according to the mouse's known position.
Finally, this class can keep a record of the mouse trail. This is useful if you want to know, not just where the mouse is, but the exact sequence of movements it took to get there. This information is mainly useful for gesture-recognition code. To use trail logging, you need to enable the generation of pointer events in the GraphicsWindowInputDevice and set the trail log duration in the MouseWatcher. Otherwise, the trail log will be empty.
Definition at line 61 of file mouseWatcher.h.
bool MouseWatcher::add_group | ( | MouseWatcherGroup * | group | ) |
Adds the indicated group of regions to the set of regions the MouseWatcher will monitor each frame.
Since the MouseWatcher itself inherits from MouseWatcherBase, this operation is normally not necessary–you can simply add the Regions you care about one at a time. Adding a complete group is useful when you may want to explicitly remove the regions as a group later.
Returns true if the group was successfully added, or false if it was already on the list.
Definition at line 153 of file mouseWatcher.cxx.
References NodePath::is_empty(), and MouseWatcherBase::show_regions().
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Removes the display region constraint from the MouseWatcher, and restores it to the default behavior of watching the whole window.
Definition at line 402 of file mouseWatcher.I.
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Stops the use of the software cursor set up via set_geometry().
Definition at line 342 of file mouseWatcher.I.
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Removes the inactivity timeout and restores the MouseWatcher to its default behavior of allowing a key to be held indefinitely.
Definition at line 467 of file mouseWatcher.I.
References note_activity().
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Clears the mouse trail log.
This does not prevent further accumulation of the log given future events.
Definition at line 522 of file mouseWatcher.I.
void MouseWatcher::clear_trail_node | ( | ) |
If you have previously fetched the trail node using get_trail_node, then the MouseWatcher is continually updating the trail node every frame.
Using clear_trail_node causes the MouseWatcher to forget the trail node and stop updating it.
Definition at line 416 of file mouseWatcher.cxx.
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Returns the string that indicates how event names are generated when a button is depressed.
See set_button_down_pattern().
Definition at line 172 of file mouseWatcher.I.
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Returns the string that indicates how event names are names are generated when a button is continuously held and generates keyrepeat "down" events.
See set_button_repeat_pattern().
Definition at line 217 of file mouseWatcher.I.
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Returns the string that indicates how event names are generated when a button is released.
See set_button_down_pattern().
Definition at line 190 of file mouseWatcher.I.
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Returns the display region the MouseWatcher is constrained to by set_display_region(), or NULL if it is not constrained.
Definition at line 412 of file mouseWatcher.I.
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Returns the string that indicates how event names are generated when the mouse enters a region.
This is different from within_pattern, in that a mouse is only "entered" in the topmost region at a given time, while it might be "within" multiple nested regions.
Definition at line 239 of file mouseWatcher.I.
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As an optimization for the C++ Gui, an extra handler can be registered with a mouseWatcher so that events can be dealt with much sooner.
Definition at line 360 of file mouseWatcher.I.
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Returns the frame of the MouseWatcher.
See set_frame().
Definition at line 95 of file mouseWatcher.I.
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Returns the node that has been set as the software mouse pointer, or NULL if no node has been set.
See has_geometry() and set_geometry().
Definition at line 334 of file mouseWatcher.I.
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Returns the inactivity timeout that has been set.
It is an error to call this if has_inactivity_timeout() returns false.
Definition at line 457 of file mouseWatcher.I.
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Returns the event string that will be generated when the inactivity timeout counter expires.
Definition at line 487 of file mouseWatcher.I.
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Returns the string that indicates how event names are generated when the mouse leaves a region.
This is different from without_pattern, in that a mouse is only "entered" in the topmost region at a given time, while it might be "within" multiple nested regions.
Definition at line 261 of file mouseWatcher.I.
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Returns the set of buttons that are being monitored as modifier buttons, as well as their current state.
Definition at line 378 of file mouseWatcher.I.
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It is only valid to call this if has_mouse() returns true.
If so, this returns the current position of the mouse within the window.
Definition at line 38 of file mouseWatcher.I.
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It is only valid to call this if has_mouse() returns true.
If so, this returns the current X position of the mouse within the window.
Definition at line 51 of file mouseWatcher.I.
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It is only valid to call this if has_mouse() returns true.
If so, this returns the current Y position of the mouse within the window.
Definition at line 61 of file mouseWatcher.I.
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Returns the smallest region the mouse is currently over, or NULL if it is over no region.
Definition at line 128 of file mouseWatcher.I.
Referenced by get_over_region(), and is_over_region().
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Returns the smallest region the indicated point is over, or NULL if it is over no region.
Definition at line 137 of file mouseWatcher.I.
References get_over_region().
MouseWatcherRegion * MouseWatcher::get_over_region | ( | const LPoint2 & | pos | ) | const |
Returns the preferred region the mouse is over.
In the case of overlapping regions, the region with the largest sort order is preferred; if two regions have the same sort order, then the smaller region is preferred.
Definition at line 132 of file mouseWatcher.cxx.
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Returns the string that indicates how event names are generated when the mouse wanders over a region.
This is different from enter_pattern, in that a mouse is only "entered" in the topmost region at a given time, while it might be "within" multiple nested regions.
Definition at line 283 of file mouseWatcher.I.
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Returns the string that indicates how event names are generated when the mouse wanders out of a region.
This is different from leave_pattern, in that a mouse is only "entered" in the topmost region at a given time, while it might be "within" multiple nested regions.
Definition at line 305 of file mouseWatcher.I.
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Returns true if the MouseWatcher has been constrained to a particular region of the screen via set_display_region(), or false otherwise.
If this returns true, get_display_region() may be used to return the particular region.
Definition at line 423 of file mouseWatcher.I.
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Returns true if a software mouse pointer has been setup via set_geometry(), or false otherwise.
See set_geometry().
Definition at line 325 of file mouseWatcher.I.
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Returns true if an inactivity timeout has been set, false otherwise.
Definition at line 448 of file mouseWatcher.I.
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Returns true if the mouse is anywhere within the window, false otherwise.
Also see is_mouse_open().
Definition at line 19 of file mouseWatcher.I.
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Returns true if the indicated button is currently being held down, false otherwise.
Definition at line 146 of file mouseWatcher.I.
References BitArray::get_bit(), and ButtonHandle::get_index.
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Returns true if the mouse is within the window and not over some particular MouseWatcherRegion that is marked to suppress mouse events; that is, that the mouse is in open space within the window.
Definition at line 29 of file mouseWatcher.I.
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Returns true if the mouse is over any rectangular region, false otherwise.
Definition at line 103 of file mouseWatcher.I.
References get_over_region().
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Returns true if the mouse is over any rectangular region, false otherwise.
Definition at line 111 of file mouseWatcher.I.
References get_over_region().
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Returns true if the mouse is over any rectangular region, false otherwise.
Definition at line 119 of file mouseWatcher.I.
References get_over_region().
void MouseWatcher::note_activity | ( | ) |
Can be used in conjunction with the inactivity timeout to inform the MouseWatcher that the user has just performed some action which proves he/she is present.
It may be necessary to call this for external events, such as joystick action, that the MouseWatcher might otherwise not know about. This will reset the current inactivity timer. When the inactivity timer reaches the length of time specified by set_inactivity_timeout(), with no keyboard or mouse activity and no calls to note_activity(), then any buttons held will be automatically released.
Definition at line 468 of file mouseWatcher.cxx.
References ClockObject::get_frame_time, and ClockObject::get_global_clock().
Referenced by clear_inactivity_timeout(), and set_inactivity_timeout().
bool MouseWatcher::remove_group | ( | MouseWatcherGroup * | group | ) |
Removes the indicated group from the set of extra groups associated with the MouseWatcher.
Returns true if successful, or false if the group was already removed or was never added via add_group().
Definition at line 183 of file mouseWatcher.cxx.
References NodePath::is_empty().
bool MouseWatcher::remove_region | ( | MouseWatcherRegion * | region | ) |
Removes the indicated region from the group.
Returns true if it was successfully removed, or false if it wasn't there in the first place.
Definition at line 109 of file mouseWatcher.cxx.
bool MouseWatcher::replace_group | ( | MouseWatcherGroup * | old_group, |
MouseWatcherGroup * | new_group | ||
) |
Atomically removes old_group from the MouseWatcher, and replaces it with new_group.
Presumably old_group and new_group might have some regions in common; these are handled properly.
If old_group is not already present, simply adds new_group and returns false. Otherwise, removes old_group and adds new_group, and then returns true.
Definition at line 234 of file mouseWatcher.cxx.
References ordered_vector< Key, Compare, Vector >::empty(), NodePath::is_empty(), and ordered_vector< Key, Compare, Vector >::swap().
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Sets the pattern string that indicates how the event names are generated when a button is depressed.
This is a string that may contain any of the following:
r - the name of the region the mouse is over b - the name of the button pressed.
The event name will be based on the in_pattern string specified here, with all occurrences of the above strings replaced with the corresponding values.
Definition at line 163 of file mouseWatcher.I.
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Sets the pattern string that indicates how the event names are generated when a button is continuously held and generates keyrepeat "down" events.
This is a string that may contain any of the following:
r - the name of the region the mouse is over b - the name of the button pressed.
The event name will be based on the in_pattern string specified here, with all occurrences of the above strings replaced with the corresponding values.
Definition at line 207 of file mouseWatcher.I.
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Sets the pattern string that indicates how the event names are generated when a button is released.
See set_button_down_pattern().
Definition at line 181 of file mouseWatcher.I.
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Constrains the MouseWatcher to watching the mouse within a particular indicated region of the screen.
DataNodes parented under the MouseWatcher will observe the mouse and keyboard events only when the mouse is within the indicated region, and the observed range will be from -1 .. 1 across the region.
Do not delete the DisplayRegion while it is owned by the MouseWatcher.
Definition at line 392 of file mouseWatcher.I.
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Sets the pattern string that indicates how the event names are generated when the mouse enters a region.
This is different from within_pattern, in that a mouse is only "entered" in the topmost region at a given time, while it might be "within" multiple nested regions.
Definition at line 228 of file mouseWatcher.I.
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As an optimization for the C++ Gui, an extra handler can be registered with a mouseWatcher so that events can be dealt with much sooner.
Definition at line 351 of file mouseWatcher.I.
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Sets the frame of the MouseWatcher.
See the next flavor of this method for a more verbose explanation.
Definition at line 71 of file mouseWatcher.I.
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Sets the frame of the MouseWatcher.
This determines the coordinate space in which the MouseWatcherRegions should be expected to live. Normally, this is left at -1, 1, -1, 1, which is the default setting, and matches the mouse coordinate range.
Whatever values you specify here indicate the shape of the full screen, and the MouseWatcherRegions will be given in coordinate space matching it. For instance, if you specify (0, 1, 0, 1), then a MouseWatcherRegion with the frame (0, 1, 0, .5) will cover the lower half of the screen.
Definition at line 87 of file mouseWatcher.I.
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Sets the node that will be transformed each frame by the mouse's coordinates.
It will also be hidden when the mouse goes outside the window. This can be used to implement a software mouse pointer for when a hardware (or system) mouse pointer is unavailable.
Definition at line 316 of file mouseWatcher.I.
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Sets an inactivity timeout on the mouse activity.
When this timeout (in seconds) is exceeded with no keyboard or mouse activity, all currently-held buttons are automatically released. This is intended to help protect against people who inadvertently (or intentionally) leave a keyboard key stuck down and then wander away from the keyboard.
Also, when this timeout expires, the event specified by set_inactivity_timeout_event() will be generated.
Definition at line 438 of file mouseWatcher.I.
References note_activity().
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Specifies the event string that will be generated when the inactivity timeout counter expires.
Definition at line 478 of file mouseWatcher.I.
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Sets the pattern string that indicates how the event names are generated when the mouse leaves a region.
This is different from without_pattern, in that a mouse is only "entered" in the topmost region at a given time, while it might be "within" multiple nested regions.
Definition at line 250 of file mouseWatcher.I.
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Sets the buttons that should be monitored as modifier buttons for generating events to the MouseWatcherRegions.
Definition at line 369 of file mouseWatcher.I.
void MouseWatcher::set_trail_log_duration | ( | double | duration | ) |
If the duration is nonzero, causes the MouseWatcher to log the mouse's trail.
Events older than the specified duration are discarded. If the duration is zero, logging is disabled.
Definition at line 358 of file mouseWatcher.cxx.
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Sets the pattern string that indicates how the event names are generated when the mouse wanders over a region.
This is different from enter_pattern, in that a mouse is only "entered" in the topmost region at a given time, while it might be "within" multiple nested regions.
Definition at line 272 of file mouseWatcher.I.
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Sets the pattern string that indicates how the event names are generated when the mouse wanders out of a region.
This is different from leave_pattern, in that a mouse is only "entered" in the topmost region at a given time, while it might be "within" multiple nested regions.
Definition at line 294 of file mouseWatcher.I.
MouseWatcherGroup * MouseWatcher::get_group |
Returns the nth group added to the MouseWatcher via add_group().
Definition at line 130 of file mouseWatcher.h.
int MouseWatcher::get_num_groups |
Returns the number of separate groups added to the MouseWatcher via add_group().
Definition at line 130 of file mouseWatcher.h.